Khainite Assassin
As swift as the wind, dark as the shadows, deadly as a thousand blades.Assassins are masters of a subtle and murderous magic, trained from infancy to be the chosen warriors of Khaine. They move silently and with a precision that surpasses even the standards of other Elves. Blindfolded, an Assassin can walk sure-footedly across the spears of an embattled phalanx, or strike a precise flurry of blows so that each cut exploits a different weakness of armour or flesh. Assassins are also masters of using poison, and they coat their weapons in a variety of toxins - some are deadly, others paralyse or stupefy their victim. One scratch from some of these poisons is enough to send a man into agonising paroxysms as his nerves burn, his heart explodes or his bones crack and shatter. Assassins take great pleasure in the awful demises of their victims and often keep prisoners alive for many days. Often, they extract confessions and information from captives much more quickly than the crude tortures used by other Naggarothi interrogators.
Unit Name Khainite Assassin |
Main Unit Key wh2_main_def_cha_khainite_assassin_0 |
Land Unit Key wh2_main_def_cha_khainite_assassin_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Hybrid Weapon Specialist |
Naval Unit Group Hybrid Weapon Specialist |
Soldiers 1 |
Caste Hero |
Category Missile Infantry |
Class Command |
Cost 700 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
180 |
├ Missile Weapon wh2_main_def_handbow_bolt_khainite_assassin |
├ Projectile wh2_main_def_handbow_bolt_khainite_assassin |
├ Missile Damage 140 |
├ Missile Ap Damage 40 |
└ Base Reload Time 5 |
Accuracy 10 |
Range 70 |
Reload 10 |
Shots Per Minute 13.3 |
Ammunition 50 |
Melee Attack 70 |
350 |
├ Melee Weapon wh2_main_def_khainite_assassin |
├ Melee Damage Base 230 |
├ Melee Damage Ap 120 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 18 |
42 |
├ Base Defence 42 |
├ Shield none |
└ Shield Defence 0 |
30 |
├ Armour wh2_main_leather_30 |
├ Armour Defence 30 |
└ Shield Armour 0 |
3688 |
├ Man Entity wh2_main_def_infantry_hero_fast_blood_khainite_assassin |
├ Man Speed 45 |
├ Man Health 8 |
└ Bonus Hit Points 3680 |
Leadership (Base Morale) 65 |
Abilities
- Assassin's Trophy
It should be no great surprise that those already adept in the art of silent death continue to improve with time and practice. - Black Lotus
This poison contains a powerful narcotic and drives its victims to delusional insanity. - Dark Venom
A victim of Dark Venom knows only a drawn-out and agonising death. - Murderous Mastery
Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples. - Murderous Prowess Indicator
Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!
Attributes
- Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - {{tr:guerrilla_deployment}}
- Immune to Psychology
The unit is immune to psychological attacks (fear and terror). - Fire Whilst Moving
This unit can fire while on the move. - Stalk
This unit can move hidden in any terrain.
Strengths & Weaknesses
- Stalk
This unit can move hidden in any terrain. - Good Against Gates
Doors and gates all across the world fear the Khainite Assassin's assortment of lock picks and acid vials. - Duellist
This unit is best used to attack individual targets such as Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies. - Poison Attacks
The poisonous attacks of this unit weaken the target's speed and damage.
Faction Availability | |
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The Eye of the Vortex |