Prince Sigvald the Magnificent
Unblemished, frozen in time, pristine - the skin-deep appearance of Sigvald belies a twisted, corrupted, vicious soul, hungry for destruction.Though he appears to be little more than sixteen summers of age, Sigvald the Magnificent has blighted the world for over three hundred years. The personification of beauty on the outside, but rot within, Sigvald rides at the head of an army of utterly devoted followers who would give their lives for him without a second thought. His elite bodyguard bear mirrored shields so that Sigvald might bask in his own divine glory, and dozens of exotic females attend to his every whim and desire. Such are the depths of Sigvald's self-obsession that he will even call his retainers to attend him with their mirrors in the midst of battle, preening and murmuring compliments to himself as man plunge into battle and die all around him.
Unit Name Prince Sigvald the Magnificent |
Main Unit Key wh_dlc01_chs_cha_prince_sigvald_the_magnificent |
Land Unit Key wh_dlc01_chs_cha_prince_sigvald_the_magnificent |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Sword Infantry |
Naval Unit Group Sword Infantry |
Soldiers 1 |
Caste Lord |
Category Melee Infantry |
Class Command |
Cost 1050 |
Recruitment Cost 1200 |
Upkeep Cost 120 |
Melee Attack 70 |
520 |
├ Melee Weapon wh_dlc01_chs_prince_sigvald |
├ Melee Damage Base 340 |
├ Melee Damage Ap 180 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 45 |
60 |
├ Base Defence 60 |
├ Shield wh_missile_block_55_metal |
└ Shield Defence 0 |
165 |
├ Armour wh2_main_plate_110 |
├ Armour Defence 110 |
└ Shield Armour 55 |
5220 |
├ Man Entity wh2_dlc16_infantry_sigvald_fast_hero |
├ Man Speed 40 |
├ Man Health 8 |
└ Bonus Hit Points 5212 |
Leadership (Base Morale) 100 |
Abilities
- Heroic Killing Blow
There are powerful beings who can decapitate a dragon or plunge a sword into the heart of a griffon in one mighty strike. - Stand or Die!
Tyrants and Lords whose word is law ensure their troops will not run by issuing this dread order. - Slippery
Those who are "slippery" cannot be cornered or pinned - they simply "slip" away…
Attributes
- Expert Charge Defence
When bracing, this unit negates the charge bonus of any attacker. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Perfect Vigour
Even when performing the most fatiguing actions, this unit never loses vigour. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Immune to Psychology
The unit is immune to psychological attacks (fear and terror). - Strider
This unit ignores speed and combat penalties caused by terrain and can move through trees.
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Perfect Vigour
Even when performing the most fatiguing acts, this unit never loses vigour. - Charge Defence Against All
When standing and bracing against a charge this unit will negate the enemy's charge bonus. - Melee Expert
Melee Experts might have a very strong Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |