Beastlord (Razorgor Chariot)
Savage masters of the battlefield, Beastlords join the fray with axes in hand and death in mind.The Beastlords of the warherds are hairy, musclebound brutes possessed of a raw and savage might. They carry themselves with swaggering confidence, revelling in their own superiority over lesser beasts. Their thick, hairy skulls are crowned with magnificent sets of horns as sharp and hard as any blade, and their robust and heavily-thewed bodies are covered with scar tissue and crudely-rendered tattoos. The threat of violence is implicit in their every gesture. Upon the battlefield a Beastlord is a force of untold destruction, gouging and butchering with horn, blade and claw.
Unit Name Beastlord (Razorgor Chariot) |
Main Unit Key wh_dlc03_bst_cha_beastlord_1 |
Land Unit Key wh_dlc03_bst_cha_beastlord_1 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Chariot |
Naval Unit Group Chariot |
Soldiers 2 |
Caste Lord |
Category War Machine |
Class Command |
Cost 1200 |
Recruitment Cost 1200 |
Upkeep Cost 300 |
0 |
├ Engine wh_dlc03_bst_razorgor_chariot |
├ Missile Weapon |
├ Projectile |
├ Missile Damage |
├ Missile Ap Damage |
└ Base Reload Time |
Accuracy 10 |
Range |
Reload 0 |
Shots Per Minute |
Ammunition 0 |
Melee Attack 32 |
400 |
├ Melee Weapon wh_dlc03_bst_chariot_general_hero |
├ Melee Damage Base 120 |
├ Melee Damage Ap 280 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 28 |
Charge Bonus 95 |
20 |
├ Base Defence 20 |
├ Shield none |
└ Shield Defence 0 |
80 |
├ Armour wh2_main_plate_80 |
├ Armour Defence 80 |
└ Shield Armour 0 |
5724 |
├ Man Entity wh_dlc03_bst_cha_gor_hero_blood_dismember |
├ Man Speed 38 |
├ Man Health 8 |
├ Bonus Hit Points 5708 |
├ Mount wh_dlc03_bst_mnt_razorgor_chariot |
├ Mount Entity wh_dlc03_vehicle_bst_chariot_razorgor_blood |
├ Mount Speed 70 |
└ Mount Health 8 |
Leadership (Base Morale) 70 |
Abilities
- Apocalyptic Vision
In fitful dreams, he sees the end. The world collapsing in on itself, leaving nothing but ashes and aberration. - Blood Lust
"The blood is the prize. The blood is the prize! THE BLOOD IS THE PRIZE!" - Primal Fury
Goaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Woodsman
This unit can pass through trees.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area. - No Forest Penalty
Large units do not suffer penalties when moving through forest, simply smashing through the undergrowth instead.
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |