Glade Guard (Hagbane Tips)
The definitive Wood Elf warriors within the armies of Athel Loren, bolstered by magical, poisoned arrow-tips for additional advantage.When Athel Loren goes to war, it is the Glade Guard who form the core of the army. Each Elven household fights together on the battlefield with disparate kinbands, combining to create one or more formal regiments under the command of a lesser Lord or Lady of the realm. The Wood Elf army can only seem haphazard and slightly disorganised to outsiders, for each band of Glade Guard is expected to follow the general's broad instructions but, at the same time, is encouraged to take the initiative when the opportunity presents itself. Such a principle often leads to an overlapping line of battle, with individual Glade Guard kinbands advancing and retreating like blown leaves in a storm, all the while pouring volleys of arrows into the foe.
Unit Name Glade Guard (Hagbane Tips) |
Main Unit Key wh_dlc05_wef_inf_glade_guard_2 |
Land Unit Key wh_dlc05_wef_inf_glade_guard_2 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Missile Infantry |
Naval Unit Group Missile Infantry |
Soldiers 80 |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Cost 600 |
Recruitment Cost 600 |
Upkeep Cost 150 |
22 |
├ Missile Weapon wh_dlc05_wef_hagbane_bow |
├ Projectile wh_dlc05_wef_hagbane_arrow |
├ Missile Damage 15 |
├ Missile Ap Damage 7 |
└ Base Reload Time 11 |
Accuracy 10 |
Range 170 |
Reload 10 |
Shots Per Minute 6.1 |
Ammunition 22 |
Melee Attack 20 |
26 |
├ Melee Weapon wh_dlc05_wef_sword_archer |
├ Melee Damage Base 23 |
├ Melee Damage Ap 3 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 7 |
27 |
├ Base Defence 27 |
├ Shield none |
└ Shield Defence 0 |
15 |
├ Armour wh2_main_body_15 |
├ Armour Defence 15 |
└ Shield Armour 0 |
69 |
├ Man Entity wh_dlc05_wef_inf_glade_guard_blood_dismembers |
├ Man Speed 36 |
├ Man Health 8 |
└ Bonus Hit Points 61 |
Leadership (Base Morale) 60 |
Abilities
No Ability
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Woodsman
This unit can pass through trees. - Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Forest Stalker
Wood Elf units gain accuracy benefits when fighting in forests. - Good Range
This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range. - Poison Attacks
The poisonous attacks of this unit weaken the target's speed and damage.
Requires Buildings | |
---|---|
Lv. 0 |
Glade Guard Hide
(wh_dlc05_wef_ranged_1) Level 0
Deepwood Camp
(wh_dlc05_wef_ranged_2) Level 1
Waywatcher's Perch
(wh_dlc05_wef_ranged_3) Level 2 |
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |