Bloodship - Marauder Chieftain
placeholderChieftains lead their Northmen marauders in Chaos' name, hurling themselves into the fray, where they remain until the very end.
Even for a Black Orc, Grimgor's thirst for war was exceptional. If a single day went by without a battle, Grimgor was known to start camp-decimating arguments, his one good eye blazing with eagerness to find fault and start a good scrap. Two days without a battle and Grimgor would smite anything he could reach, save (perhaps) his fellow Black Orcs. No one knows for sure what would happen if three days without a battle ever occurred, but even scarred veterans tremble just to think of it. This unquenchable thirst for battle is a sign that marks out a Warboss for leadership, a sign that the Orc is favoured by Gork (or Mork). In a hulking Black Orc with unmatched fighting skills and ferocity it has marked out Grimgor for greatness; the prophet and harbinger of Gork (or Mork).
(Marauder Chieftain)
The tribes of Northmen that flock southwards with any Chaos invasion are known by those in their path as Chaos Marauders. These savage barbarians fight with heavy axes and cruelly barbed flails, and charge in great howling mobs towards the foe. They have little fear of dying in battle, for they know that they fight under the scrutiny of their gods, and that cowards are beneath their deities' notice. The Chieftains that lead these warriors are a daunting sight, brooding hulks of muscle and hair whose bodies are covered in the scars and trophies of battle. Bearing weapons worn from dealing a thousand mortal injuries to those foolish enough to face them, these savage leaders are independent and fierce. These battle-hardened killers are the products of a people so steeped in conflict that, even in times of prosperity, they will fight to the death for the honour of leading the next raid.
Unit Name Bloodship - Marauder Chieftain |
Main Unit Key wh_main_nor_shp_bloodship_general |
Land Unit Key wh_main_nor_cha_marauder_chieftan_0 |
Naval Unit Key wh_main_chs_shp_bloodship |
Land Unit Group Axe Infantry |
Naval Unit Group Axe Infantry |
Soldiers 1 |
Caste Generic |
Category Heavy Ship |
Class Melee Ship |
Cost 800 |
Recruitment Cost 800 |
Upkeep Cost 200 |
└ Ship wh_main_ship_heavy_dummy |
Ship Speed |
Melee Attack 60 |
450 |
├ Melee Weapon wh_dlc08_nor_axe_lord |
├ Melee Damage Base 300 |
├ Melee Damage Ap 150 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 55 |
40 |
├ Base Defence 40 |
├ Shield wh_missile_block_35_wood |
└ Shield Defence 0 |
85 |
├ Armour wh2_main_plate_50 |
├ Armour Defence 50 |
└ Shield Armour 35 |
4268 |
├ Man Entity wh_main_nor_infantry_standard_large_fast_hero_blood_dismembers |
├ Man Speed 35 |
├ Man Health 8 |
└ Bonus Hit Points 4260 |
Leadership (Base Morale) 70 |
Abilities
No Ability
Attributes
- Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |