Hawk Riders
The bond between the Elves and the Hawks is unbreakable.Many large birds of prey live in Athel Loren, especially where it covers the foothills, ravines and crags of the Grey Mountains. These hawks and shrikes grow to far grander proportions than similar species found elsewhere in the world, though why this should be remains a mystery. A fledging hawk raised by an Elf develops a powerful bond with its master, and will even bear him into battle. As time passes, rider and hawk become almost one creature, existing for the call of the Hunt and the thrill of the chase alone. These Warhawk Riders scout their territory for invaders, and are skilful enough to guide their steeds down through the trees to strike at intruders. Those who ride Warhawks display phenomenal agility and balance, able to launch volleys of arrows while their mounts flit and dart through the forest at speed. In this way, an intruder who strays into the Pine Crags and other mountainous realms faces not only the fury of the hawks, but also that of the Elves - as several Dwarf expeditions have found to their cost.
Unit Name Hawk Riders |
Main Unit Key wh_dlc05_wef_cav_hawk_riders_0 |
Land Unit Key wh_dlc05_wef_cav_hawk_riders_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Flying Missile Cavalry |
Naval Unit Group Flying Missile Cavalry |
Soldiers 24 |
Caste Missile Cavalry |
Category Cavalry |
Class Missile Cavalry |
Cost 950 |
Recruitment Cost 950 |
Upkeep Cost 238 |
27 |
├ Missile Weapon wh_dlc05_wef_hawk_rider_bow |
├ Projectile wh_dlc05_wef_hawk_rider_arrow |
├ Missile Damage 19 |
├ Missile Ap Damage 8 |
└ Base Reload Time 7 |
Accuracy 10 |
Range 140 |
Reload 10 |
Shots Per Minute 9.5 |
Ammunition 22 |
Melee Attack 25 |
45 |
├ Melee Weapon wh_dlc05_wef_hawk_talons |
├ Melee Damage Base 11 |
├ Melee Damage Ap 34 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 42 |
18 |
├ Base Defence 18 |
├ Shield none |
└ Shield Defence 0 |
15 |
├ Armour wh2_main_body_15 |
├ Armour Defence 15 |
└ Shield Armour 0 |
190 |
├ Man Entity wh_dlc05_hawk_rider_blood |
├ Man Speed 33 |
├ Man Health 8 |
├ Bonus Hit Points 174 |
├ Mount wh_dlc05_wef_mnt_hawk |
├ Mount Entity wh_dlc05_wef_hawk_blood |
├ Mount Speed 65 |
└ Mount Health 8 |
Leadership (Base Morale) 60 |
Abilities
No Ability
Attributes
- {{tr:guerrilla_deployment}}
- Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Forest Stalker
Wood Elf units gain accuracy benefits when fighting in forests. - Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire. - Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Armour-Piercing Melee
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Garrison Buildings | |
---|---|
x 2 |
The Maelstrom
(wh2_dlc11_special_settlement_galleons_graveyard_other_1) Level 1 |
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |