Necropolis Knights
Each serpentine steed is spurred to acts of great brutality in the name of the king.Necropolis Knights are elite warriors who ride atop giant snake-shaped statues. Their monstrous mounts shatter bones with every swipe of their tails and sink scimitar-sized fangs deep into soft flesh. When Necropolis Knights are awakened to serve in the Tomb King's eternal army, the Necroserpents coiled above their resting places magically slither to Unlife as well; rider and mount are animated by the same warrior spirit, and they move as one being, riding to war in perfect ranks of terrifying cavalry. Necroserpents travel beneath the ground at a relentless pace, emerging from the depths with sand cascading off their forms, warriors standing proudly upon their hooded backs with spears lowered, ready to spill the blood of their foes. Serpentine bodies weave through the battlefield, bladed, fangs and tails lashing out in all directions, leaving a trail of death and woe in their wake. There are few who can stand against the charge of a Necropolis Knight, for they are incredibly powerful and difficult to destroy. As mount and rider share the same soul, only by destroying both can an opponent truly defeat a Necropolis Knight. Few foes are equal to such a task.
Unit Name Necropolis Knights |
Main Unit Key wh2_dlc09_tmb_cav_necropolis_knights_0 |
Land Unit Key wh2_dlc09_tmb_cav_necropolis_knights_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Monstrous Cavalry |
Naval Unit Group Monstrous Cavalry |
Soldiers 24 |
Caste Monstrous Cavalry |
Category Cavalry |
Class Shock Cavalry |
Cost 1450 |
Recruitment Cost 0 |
Upkeep Cost 0 |
Melee Attack 40 |
61 |
├ Melee Weapon wh2_dlc09_tmb_necropolis_knights_lance |
├ Melee Damage Base 21 |
├ Melee Damage Ap 40 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 52 |
41 |
├ Base Defence 41 |
├ Shield wh_missile_block_30_wood |
└ Shield Defence 0 |
140 |
├ Armour wh2_main_bone_110 |
├ Armour Defence 110 |
└ Shield Armour 30 |
300 |
├ Man Entity wh2_dlc09_tmb_skeleton |
├ Man Speed 28 |
├ Man Health 8 |
├ Bonus Hit Points 284 |
├ Mount wh2_dlc09_tmb_mnt_necroserpent |
├ Mount Entity wh2_dlc09_tmb_cav_necroserpent |
├ Mount Speed 66 |
└ Mount Health 8 |
Leadership (Base Morale) 60 |
Abilities
- Disintegrating
The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand. - Crumbling
In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Construct
This unit is an animated construct (does not rout, is immune to terror, becomes unstable when Leadership is low). Necrotects can push it to its full combat potential and restore it in battle. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Construct
This unit is an animated construct (does not rout, is immune to terror, and becomes unstable when Leadership is low). Necrotects can push it to its full combat potential and restore it in battle. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Poison Attacks
The poisonous attacks of this unit weaken the target's speed and damage.
Requires Buildings | |
---|---|
Lv. 0 |
Necroserpent Nest
(wh2_dlc09_tmb_cavalry_3) Level 2
Royal Menagerie
(wh2_dlc09_tmb_cavalry_4) Level 3 |
Faction Availability | |
---|---|
The Eye of the Vortex |