Green Tide Decree
“The King decrees that the Greenskin blight be utterly annihilated wherever, whenever, and however possible!"Greenskins are central to the Bretonnian story, having been defeated by the Grail Companions in large numbers during the Great Battles. However, many years have passed since they have dared to raid in large groups away from their mountain strongholds, and some now fear they are gathering strength to move against Bretonnia once again. Attacks on border villages by small Warbands are not uncommon these days, with the farming and mining communities on the fringes especially vulnerable in Winter when cut off from the rest of Bretonnia. When the snow melts in Spring, at least one village has been reduced to rubble, its population dead or missing, and the stench of dung piles – the calling card of these foul, green interlopers – thick in the air.
- Diplomatic relations: -50 with Greenskins (faction_to_faction_own_unseen)
- Immune to Barren Wasteland attrition (all armies)
- Chivalry: +2 for every victory against Greenskins (faction_to_faction_own_unseen)
- Double experience gain for units when fighting against Greenskins (faction_to_force_own_unseen)
Military
Technology Key tech_dlc07_brt_chivalry_greenskins_1 |
Technology Name Green Tide Decree |
Node Key tech_dlc07_brt_chivalry_greenskins_1 |
Node Set brt_mil |
Node Set Name Military Tier 2 |
Tier 1 |
Research Points 300 |
Cost per Round 0 |
Food Cost 0 |
Require Technology |
Enable Technology |