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HomeHome / Total War: WARHAMMER II / Redhorn Tribe Brayherd (Mortal Empires) / Technology / Ancient Beast-Paths
Ancient Beast-Paths Redhorn Tribe Brayherd (Mortal Empires)Redhorn Tribe Brayherd (Mortal Empires) Military Tier 2

Ancient Beast-Paths

Lost ruts - long-forgotten ways once trod by hoof - have been revealed; the Bray-Shamans urge their use.

The Beastmen have been traversing the deep forests for countless generations. And so the beast-paths have formed, deep ruts hidden in the undergrowth that even the huntsmen of the Empire would struggle to discover. Some beast-paths fall out of use, lost for generations, only to be discovered again by Ungor trackers many years later. These ancient ways are seen as a boon by the Bray-Shamans, their use encouraged to prevent such routes falling into ignorance once again.

  • Evasion chance when using a beast-path: +20% (faction_to_character_own_unseen)
  • Research rate: -5% (faction_to_faction_own_unseen)

Military

Ancient Beast-Paths

Technology Key

tech_dlc03_bst_ancient_paths

Technology Name

Ancient Beast-Paths

Node Key

tech_dlc03_bst_leadership_2

Node Set

bst_mil

Node Set Name

Military Tier 2

Tier

1

Research Points

700

Cost per Round

0

Food Cost

0

Require Technology

Enable Technology