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Necrarch Brotherhood Military Tier 7
Master of the Swarm
To become Master of Swarms is to dominate each creature within the flock, so they sway to his control.De Noirot's tome contains many rants about entering the minds of the fauna and dominating each creature, forcing them to work as one. There are more efficient ways. By taking control of the most powerful of these creatures the lesser beasts will follow - the true secret to how Vampires can summon and be enveloped by such swarms.
- Armour-piercing weapon damage: +1 for Fell Bats units (faction_to_force_own_unseen)
- Armour: +20 for Fell Bats units (faction_to_force_own_unseen)
- Melee defence: +5 for Fell Bats units (faction_to_force_own_unseen)
Military
Technology Key tech_vmp_beasts_03 |
Technology Name Master of the Swarm |
Node Key tech_vmp_beasts_03 |
Node Set vmp_mil |
Node Set Name Military Tier 7 |
Tier 6 |
Research Points 600 |
Cost per Round 0 |
Food Cost 0 |
Require Technology |