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HomeHome / Total War: WARHAMMER II / Necrarch Brotherhood / Technology / Master of the Swarm
Master of the Swarm Necrarch BrotherhoodNecrarch Brotherhood Military Tier 7

Master of the Swarm

To become Master of Swarms is to dominate each creature within the flock, so they sway to his control.

De Noirot's tome contains many rants about entering the minds of the fauna and dominating each creature, forcing them to work as one. There are more efficient ways. By taking control of the most powerful of these creatures the lesser beasts will follow - the true secret to how Vampires can summon and be enveloped by such swarms.

  • Armour-piercing weapon damage: +1 for Fell Bats units (faction_to_force_own_unseen)
  • Armour: +20 for Fell Bats units (faction_to_force_own_unseen)
  • Melee defence: +5 for Fell Bats units (faction_to_force_own_unseen)

Military

Master of the Swarm

Technology Key

tech_vmp_beasts_03

Technology Name

Master of the Swarm

Node Key

tech_vmp_beasts_03

Node Set

vmp_mil

Node Set Name

Military Tier 7

Tier

6

Research Points

600

Cost per Round

0

Food Cost

0

Require Technology