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![Fight Dirty!](images/warhammer2/campaign_ui/technologies/wh2_skv_tech_dirty_fighting.png)
![Grey Seer Clan](images/warhammer2/flags/wh2_main_skv_grey_seer_clan/mon_24.png)
Fight Dirty!
Whereby war's notional rulebook is tossed away in favour of unbridled, fiendish savagery.Weapon strength: +10% for Night Runners and Gutter Runners units (faction_to_force_own_unseen)
Missile strength: +10% for Night Runners and Gutter Runners units (faction_to_force_own_unseen)
Military
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Technology Key tech_skv_3_1 |
Technology Name Fight Dirty! |
Node Key tech_skv_3_1 |
Node Set skv_mil |
Node Set Name Military Tier 2 |
Tier 1 |
Research Points 800 |
Cost per Round 0 |
Food Cost 0 |
Require Technology |
Enable Technology |