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![Martial Law](images/warhammer2/campaign_ui/technologies/wh2_hef_tech_martial_law.png)
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Martial Law
In times of war, it is best to be prepared for the long haul.Recruitment cost: -10% for Spearmen, Rangers and Archers units (faction_to_force_own_unseen)
Upkeep: -5% for Spearmen, Rangers and Archers units (faction_to_force_own_unseen)
Military
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Technology Key tech_hef_1_02 |
Technology Name Martial Law |
Node Key tech_hef_1_02 |
Node Set hef_mil |
Node Set Name Military Tier 6 |
Tier 5 |
Research Points 900 |
Cost per Round 0 |
Food Cost 0 |
Require Technology |