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![Hit & Run](images/warhammer2/campaign_ui/technologies/wh2_def_tech_hit_and_run.png)
![Cult of Excess](images/warhammer2/flags/wh2_main_def_cult_of_excess/mon_24.png)
Hit & Run
To strike like lightning and then melt away - that is the way of the irregular warrior.Weapon strength: +10% for Shades, Dark Riders and Doomfire Warlock units (faction_to_force_own_unseen)
Reload time reduction: +10% for Shades and Dark Riders units (faction_to_force_own_unseen)
Speed: +10% for Shades, Dark Riders and Doomfire Warlock units (faction_to_force_own_unseen)
Military
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Technology Key tech_def_1_1_2 |
Technology Name Hit & Run |
Node Key tech_def_1_1_2 |
Node Set def_mil |
Node Set Name Military Tier 6 |
Tier 5 |
Research Points 800 |
Cost per Round 0 |
Food Cost 0 |
Require Technology |