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Mung Faction
Mung Skills
Liche Priest Skills
It is no surprise that some Liche Priests excel at manipulating the Wind of Shyish, and are unsurpassed at Death Magic.
Liche Priest Skills
{{tr:agent_action_name_replenish_troops}}
(wh2_main_skill_all_hero_assist_army_replenish_troops)
(wh2_main_skill_all_hero_assist_army_replenish_troops)
Actions [HIDDEN]
(wh2_dlc09_skill_all_dummy_agent_actions_tmb_liche_priest)
(wh2_dlc09_skill_all_dummy_agent_actions_tmb_liche_priest)
Skeletal Steed
(wh2_dlc09_skill_tmb_wizard_unique_liche_priest_death_skeletal_steed)
(wh2_dlc09_skill_tmb_wizard_unique_liche_priest_death_skeletal_steed)
Incantation of Preservation
(wh2_dlc09_skill_tmb_liche_priest_incantation_of_preservation)
(wh2_dlc09_skill_tmb_liche_priest_incantation_of_preservation)
Spirit Leech
(wh_main_skill_all_magic_death_01_spirit_leech)
(wh_main_skill_all_magic_death_01_spirit_leech)
{{tr:agent_action_name_cleanse_corruption}}
(wh2_main_skill_all_hero_passive_spread_corruption)
(wh2_main_skill_all_hero_passive_spread_corruption)
Ceremonial Bandages
(wh2_dlc09_skill_tmb_tomb_king_ceremonial_bandages)
(wh2_dlc09_skill_tmb_tomb_king_ceremonial_bandages)
Keeper of Lore
(wh2_dlc09_skill_tmb_liche_priest_keeper_of_lore)
(wh2_dlc09_skill_tmb_liche_priest_keeper_of_lore)
Life-Leeching
(wh_main_skill_all_magic_death_03_life_leeching)
(wh_main_skill_all_magic_death_03_life_leeching)
Arcane Conduit
(wh_main_skill_all_magic_all_11_arcane_conduit)
(wh_main_skill_all_magic_all_11_arcane_conduit)
Spirit Leech [HIDDEN]
(wh_main_skill_all_magic_death_dummy_spirit_leech)
(wh_main_skill_all_magic_death_dummy_spirit_leech)
{{tr:agent_action_name_damage_building}}
(wh2_main_skill_all_hero_hinder_settlement_damage_building)
(wh2_main_skill_all_hero_hinder_settlement_damage_building)
Trapped Soul
(wh2_dlc09_skill_tmb_tomb_king_trapped_soul)
(wh2_dlc09_skill_tmb_tomb_king_trapped_soul)
Mortuary Cultist
(wh2_dlc09_skill_tmb_liche_priest_cultist_of_mortuary)
(wh2_dlc09_skill_tmb_liche_priest_cultist_of_mortuary)
Aspect of the Dread Knight
(wh_main_skill_all_magic_death_02_aspect_of_the_dreadknight)
(wh_main_skill_all_magic_death_02_aspect_of_the_dreadknight)
Soulblight
(wh_main_skill_all_magic_death_04_soulblight)
(wh_main_skill_all_magic_death_04_soulblight)
{{tr:agent_action_name_wound}}
(wh2_main_skill_all_hero_hinder_agent_wound)
(wh2_main_skill_all_hero_hinder_agent_wound)
Elixir of Immortality
(wh2_dlc09_skill_tmb_tomb_king_elixir_of_immortality)
(wh2_dlc09_skill_tmb_tomb_king_elixir_of_immortality)
Doom & Darkness
(wh_main_skill_all_magic_death_05_doom_and_darkness)
(wh_main_skill_all_magic_death_05_doom_and_darkness)
{{tr:agent_action_name_hinder_replenishment}}
(wh2_main_skill_all_hero_hinder_army_hinder_replenishment)
(wh2_main_skill_all_hero_hinder_army_hinder_replenishment)
Evasion
(wh_main_skill_all_magic_all_06_evasion)
(wh_main_skill_all_magic_all_06_evasion)
Specialist
(wh2_main_skill_all_hero_reduce_action_cost)
(wh2_main_skill_all_hero_reduce_action_cost)
The Fate of Bjuna
(wh_main_skill_all_magic_death_09_the_fate_of_bjuna)
(wh_main_skill_all_magic_death_09_the_fate_of_bjuna)
Canopic Jar Hoarder
(wh2_dlc09_skill_tmb_campaign_4)
(wh2_dlc09_skill_tmb_campaign_4)
The Purple Sun of Xereus
(wh_main_skill_all_magic_death_10_the_purple_sun_of_xereus)
(wh_main_skill_all_magic_death_10_the_purple_sun_of_xereus)
Earthing
(wh_main_skill_all_magic_all_07_earthing)
(wh_main_skill_all_magic_all_07_earthing)
Magical Reserves
(wh_main_skill_all_magic_all_08_power_drain)
(wh_main_skill_all_magic_all_08_power_drain)
Liche Priest Skills (Background Skills)
Aggressive
(wh2_main_skill_innate_all_aggressive)
(wh2_main_skill_innate_all_aggressive)
Fleet-Footed
(wh2_main_skill_innate_all_fleet_footed)
(wh2_main_skill_innate_all_fleet_footed)
Master of Ceremony
(wh2_dlc09_skill_innate_tmb_master_of_ceremony)
(wh2_dlc09_skill_innate_tmb_master_of_ceremony)
Treacherous
(wh2_dlc09_skill_innate_tmb_treacherous)
(wh2_dlc09_skill_innate_tmb_treacherous)
Wise
(wh2_dlc09_skill_innate_tmb_wise)
(wh2_dlc09_skill_innate_tmb_wise)
Wrathful
(wh2_dlc09_skill_innate_tmb_wrathful)
(wh2_dlc09_skill_innate_tmb_wrathful)
Eternal
(wh2_dlc09_skill_innate_tmb_eternal)
(wh2_dlc09_skill_innate_tmb_eternal)
Proficient Caster
(wh2_dlc09_skill_innate_tmb_proficient_caster)
(wh2_dlc09_skill_innate_tmb_proficient_caster)
Channeller
(wh2_dlc09_skill_innate_tmb_channeller)
(wh2_dlc09_skill_innate_tmb_channeller)
Strong
(wh2_main_skill_innate_all_strong)
(wh2_main_skill_innate_all_strong)
Tough
(wh2_main_skill_innate_all_tough)
(wh2_main_skill_innate_all_tough)
Knowledgeable
(wh2_main_skill_innate_all_knowledgeable)
(wh2_main_skill_innate_all_knowledgeable)
Cunning
(wh2_main_skill_innate_all_cunning)
(wh2_main_skill_innate_all_cunning)
Liche Priest Skills (27) | |||||
---|---|---|---|---|---|
No. | Skill | Name | Level | Unlocked at Rank | Effects |
1 |
(wh2_main_skill_all_hero_assist_army_replenish_troops) {{tr:agent_action_name_replenish_troops}} Those in the army can find succour or be replenished by the power of this champion. |
1 |
[[col:yellow]]{{tr:agent_action_name_replenish_troops}} action: Replenishment rate is increased by an additional 3% (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
2 | 4 |
[[col:yellow]]{{tr:agent_action_name_replenish_troops}} action: Replenishment rate is increased by an additional 7% (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
|||
3 | 9 |
[[col:yellow]]{{tr:agent_action_name_replenish_troops}} action: Replenishment rate is increased by an additional 12% (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
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2 |
(wh2_dlc09_skill_all_dummy_agent_actions_tmb_liche_priest) Actions [HIDDEN] |
1 |
[hidden] (character_to_character_own) [hidden] (character_to_character_own) [hidden] (character_to_character_own) [hidden] (character_to_character_own) [hidden] (character_to_character_own) [hidden] (character_to_character_own) [hidden] (character_to_character_own) [HIDDEN] Corruption from character presence: +2 (character_to_character_own) |
||
0 |
[HIDDEN] Hero action success chance: 0% (from skill) (character_to_character_own) |
||||
3 |
(wh2_dlc09_skill_tmb_wizard_unique_liche_priest_death_skeletal_steed) Skeletal Steed Long-dead destriers, awakened to serve their Unliving masters far beyond death. |
1 | 6 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Mount: Skeletal Steed (character_to_character_own) |
|
4 |
(wh2_dlc09_skill_tmb_liche_priest_incantation_of_preservation) Incantation of Preservation When intoned, this ritual text holds back decay so the Tomb Kings' souls can be bound to their mortal remains once more. |
1 | 9 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Recruit rank: +2 for all units ([[img:icon_hero]][[/img]]Hero's army) Lord recruit rank: +1 (factionwide) [HIDDEN - do not translate] Used to increase lord rank when replacing a lord (target the effect at forces factionwide) - use in conjunction with a shown effect that targets provinces factionwide (all armies) |
|
5 |
(wh_main_skill_all_magic_death_01_spirit_leech) Spirit Leech |
1 |
Overcast spell: "Spirit Leech Upgraded" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Cooldown: -30% to "Spirit Leech" (character_to_character_own) |
||
2 |
Overcast spell: "Spirit Leech Upgraded" (character_to_character_own) Miscast base chance: -15% for "Spirit Leech Upgraded" (character_to_character_own) Winds of Magic cost: -2 for "Spirit Leech" (character_to_character_own) Winds of Magic cost: -2 for "Spirit Leech Upgraded" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Cooldown: -50% to "Spirit Leech" (character_to_character_own) |
||||
6 |
(wh2_main_skill_all_hero_passive_spread_corruption) {{tr:agent_action_name_cleanse_corruption}} The locals take notice and will be inspired or frightened into action. |
1 |
[[col:yellow]]{{tr:agent_action_name_cleanse_corruption}} action: Untainted is increased by an additional 1 (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) [HIDDEN] Corruption from character presence: +1 (character_to_character_own) |
||
2 | 4 |
[[col:yellow]]{{tr:agent_action_name_cleanse_corruption}} action: Untainted is increased by an additional 2 (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) [HIDDEN] Corruption from character presence: +2 (character_to_character_own) |
|||
3 | 9 |
[[col:yellow]]{{tr:agent_action_name_cleanse_corruption}} action: Untainted is increased by an additional 3 (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) [HIDDEN] Corruption from character presence: +3 (character_to_character_own) |
|||
7 |
(wh2_dlc09_skill_tmb_tomb_king_ceremonial_bandages) Ceremonial Bandages Soaked in and toughened by embalming fluid, the cloth bindings used to mummify afford the wearer additional protection from all but a direct hit from mortal projectiles. |
1 | 7 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Missile resistance: 15% (character_to_character_own) |
|
8 |
(wh2_dlc09_skill_tmb_liche_priest_keeper_of_lore) Keeper of Lore There are specialised rituals, chants and incantations for drawing forth dead spirits and binding them back into their corporeal forms; this one knows them all. |
1 | 9 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Winds of Magic power reserve: +10 (character_to_force_own_unseen) Research rate: +2% (factionwide) |
|
9 |
(wh_main_skill_all_magic_death_03_life_leeching) Life-Leeching |
1 |
Passive ability: "Life Leeching" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
10 |
(wh_main_skill_all_magic_all_11_arcane_conduit) Arcane Conduit |
1 |
Ability: "Arcane Conduit" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
11 |
(wh_main_skill_all_magic_death_dummy_spirit_leech) Spirit Leech [HIDDEN] |
1 |
Spell: "Spirit Leech" (character_to_character_own) |
||
12 |
(wh2_main_skill_all_hero_hinder_settlement_damage_building) {{tr:agent_action_name_damage_building}} It is not just the forces of Chaos that can despoil, break and ruin. |
1 |
[[col:yellow]]{{tr:agent_action_name_damage_building}} action: Additional 5% damage caused (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
2 | 4 |
[[col:yellow]]{{tr:agent_action_name_damage_building}} action: Additional 15% damage caused (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
|||
3 | 9 |
[[col:yellow]]{{tr:agent_action_name_damage_building}} action: Additional 30% damage caused (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
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13 |
(wh2_dlc09_skill_tmb_tomb_king_trapped_soul) Trapped Soul Souls retrieved from the Netherwold and bound to their controller provide a degree of magical resistance. |
1 | 11 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Magic resistance: 15% (character_to_character_own) Attribute: Causes Terror (character_to_character_own) |
|
14 |
(wh2_dlc09_skill_tmb_liche_priest_cultist_of_mortuary) Mortuary Cultist Knowing your way around the Realm of Souls, along with knowledge of the required ritual incantations, are essential skills for the dedicated Liche Priest. |
1 | 9 |
Enemy Hero action success chance: -5% (enemy characters in region) Hero action success chance: +3% (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Ambush success chance: +5% ([[img:icon_hero]][[/img]]Hero's army) |
|
15 |
(wh_main_skill_all_magic_death_02_aspect_of_the_dreadknight) Aspect of the Dread Knight |
2 |
Overcast spell: "Aspect of the Dread Knight Upgraded" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Cooldown: -30% to "Aspect of the Dread Knight" (character_to_character_own) |
||
3 |
Overcast spell: "Aspect of the Dread Knight Upgraded" (character_to_character_own) Miscast base chance: -15% for "Aspect of the Dread Knight Upgraded" (character_to_character_own) Winds of Magic cost: -1 for "Aspect of the Dread Knight" (character_to_character_own) Winds of Magic cost: -2 for "Aspect of the Dread Knight Upgraded" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Cooldown: -50% to "Aspect of the Dread Knight" (character_to_character_own) |
||||
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Spell: "Aspect of the Dread Knight" (character_to_character_own) |
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16 |
(wh_main_skill_all_magic_death_04_soulblight) Soulblight |
2 |
Overcast spell: "Soulblight Upgraded" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Cooldown: -30% to "Soulblight" (character_to_character_own) |
||
3 |
Overcast spell: "Soulblight Upgraded" (character_to_character_own) Miscast base chance: -15% for "Soulblight Upgraded" (character_to_character_own) Winds of Magic cost: -2 for "Soulblight" (character_to_character_own) Winds of Magic cost: -3 for "Soulblight Upgraded" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Cooldown: -50% to "Soulblight" (character_to_character_own) |
||||
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Spell: "Soulblight" (character_to_character_own) |
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17 |
(wh2_main_skill_all_hero_hinder_agent_wound) {{tr:agent_action_name_wound}} Such a champion will not bend or break, but slay in their Lord's name. |
1 |
[[col:yellow]]{{tr:agent_action_name_wound}} action: Additional 4% chance of wounding target (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
2 | 4 |
[[col:yellow]]{{tr:agent_action_name_wound}} action: Additional 10% chance of wounding target (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
|||
3 | 9 |
[[col:yellow]]{{tr:agent_action_name_wound}} action: Additional 18% chance of wounding target (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
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18 |
(wh2_dlc09_skill_tmb_tomb_king_elixir_of_immortality) Elixir of Immortality This complex distillation not only preserves the drinker in glorious Unlife, it also increases their physical resistance to attack. |
1 | 11 |
When normally killed in action, this [[img:icon_hero]][[/img]]Hero will be wounded instead (character_to_character_own) Physical resistance: 5% (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
|
19 |
(wh_main_skill_all_magic_death_05_doom_and_darkness) Doom & Darkness |
2 |
Overcast spell: "Doom & Darkness Upgraded" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Cooldown: -30% to "Doom & Darkness" (character_to_character_own) |
||
3 |
Overcast spell: "Doom & Darkness Upgraded" (character_to_character_own) Miscast base chance: -15% for "Doom & Darkness Upgraded" (character_to_character_own) Winds of Magic cost: -1 for "Doom & Darkness" (character_to_character_own) Winds of Magic cost: -2 for "Doom & Darkness Upgraded" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Cooldown: -50% to "Doom & Darkness" (character_to_character_own) |
||||
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Spell: "Doom & Darkness" (character_to_character_own) |
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20 |
(wh2_main_skill_all_hero_hinder_army_hinder_replenishment) {{tr:agent_action_name_hinder_replenishment}} The sight of a powerful figure extolling death and blasphemies can bring enemy ranks to their knees. |
1 |
[[col:yellow]]{{tr:agent_action_name_hinder_replenishment}} action: Replenishment is modified by an additional -10% (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
2 | 4 |
[[col:yellow]]{{tr:agent_action_name_hinder_replenishment}} action: Replenishment is modified by an additional -20% (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
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3 | 9 |
[[col:yellow]]{{tr:agent_action_name_hinder_replenishment}} action: Replenishment is modified by an additional -40% (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
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21 |
(wh_main_skill_all_magic_all_06_evasion) Evasion |
1 |
Passive ability: "Evasion" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
22 |
(wh2_main_skill_all_hero_reduce_action_cost) Specialist An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them. |
1 |
Hero action cost: -10% (character_to_character_own) Hero action success chance: +1% (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
2 |
Hero action cost: -20% (character_to_character_own) Hero action success chance: +3% (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
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3 |
Hero action cost: -40% (character_to_character_own) Hero action success chance: +6% (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
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23 |
(wh_main_skill_all_magic_death_09_the_fate_of_bjuna) The Fate of Bjuna |
2 |
Winds of Magic cost: -3 for "The Fate of Bjuna" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Cooldown: -50% to "The Fate of Bjuna" (character_to_character_own) Spell: "The Fate of Bjuna" (character_to_character_own) |
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1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Spell: "The Fate of Bjuna" (character_to_character_own) |
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24 |
(wh2_dlc09_skill_tmb_campaign_4) Canopic Jar Hoarder These jars contain the remains of many Liche Priests, which are useful for raising and binding a new force. |
1 |
Canopic Jars generated: 1 per turn (character_to_faction_unseen) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
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2 |
Canopic Jars generated: 2 per turn (character_to_faction_unseen) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
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3 |
Canopic Jars generated: 3 per turn (character_to_faction_unseen) [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
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25 |
(wh_main_skill_all_magic_death_10_the_purple_sun_of_xereus) The Purple Sun of Xereus |
2 |
Overcast spell: "The Purple Sun of Xereus Upgraded" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Cooldown: -30% to "The Purple Sun of Xereus" (character_to_character_own) |
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3 |
Overcast spell: "The Purple Sun of Xereus Upgraded" (character_to_character_own) Miscast base chance: -15% for "The Purple Sun of Xereus Upgraded" (character_to_character_own) Winds of Magic cost: -2 for "The Purple Sun of Xereus" (character_to_character_own) Winds of Magic cost: -3 for "The Purple Sun of Xereus Upgraded" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Cooldown: -50% to "The Purple Sun of Xereus" (character_to_character_own) |
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1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Spell: "The Purple Sun of Xereus" (character_to_character_own) |
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26 |
(wh_main_skill_all_magic_all_07_earthing) Earthing By stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Miscast base chance: -15% (character_to_character_own) |
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27 |
(wh_main_skill_all_magic_all_08_power_drain) Magical Reserves A few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Winds of Magic power reserve: +15 (character_to_force_own_unseen) |
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Liche Priest Skills (13) (Background Skills) | |||||
No. | Skill | Name | Level | Unlocked at Rank | Effects |
28 |
(wh2_main_skill_innate_all_aggressive) Aggressive If you're gonna die, you may as well die with your boots on. |
1 |
Charge bonus: +8 (character_to_character_own) Weapon strength: +10% (character_to_character_own) |
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29 |
(wh2_main_skill_innate_all_fleet_footed) Fleet-Footed Being fleet of foot is useful in a fight… or when trying to get away afterwards! |
1 |
Speed: +20% (character_to_character_own) Attribute: Strider (character_to_character_own) |
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30 |
(wh2_dlc09_skill_innate_tmb_master_of_ceremony) Master of Ceremony "Revered One, Venerable One, Lord of Secrets, High Priest of the Temple of Years…" |
1 |
Untainted: +2 (local province) |
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31 |
(wh2_dlc09_skill_innate_tmb_treacherous) Treacherous The God of the Scorpions protects the venal, the perfidious, and the downright murderous. |
1 |
Melee attack: +5 for Tomb Scorpion units ([[img:icon_general]][[/img]]Lord's army) Melee defence: +5 for Tomb Scorpion units ([[img:icon_general]][[/img]]Lord's army) Hero action success chance: +5% ([[img:icon_hero]][[/img]]Heroes in local province) |
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32 |
(wh2_dlc09_skill_innate_tmb_wise) Wise Benevolent Tahoth imparts sacred knowledge and timeless wisdom to his people. |
1 |
Canopic Jars generated: 2 per turn (character_to_faction_unseen) Recruit rank: +1 for all units ([[img:icon_hero]][[/img]]Hero's army) |
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33 |
(wh2_dlc09_skill_innate_tmb_wrathful) Wrathful The Tomb Kings and their servants feel Khsar's wrath coursing through their Unliving veins. |
1 |
Bonus vs. Infantry: +10 (character_to_character_own) |
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34 |
(wh2_dlc09_skill_innate_tmb_eternal) Eternal Time itself cannot harm those who have defied death. |
1 |
Physical resistance: 5% (character_to_character_own) |
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35 |
(wh2_dlc09_skill_innate_tmb_proficient_caster) Proficient Caster There are many perfectly-uttered litanies and precise incantations required to draw forth spirits from the Realm of Souls. This one knows them all. |
1 |
Miscast base chance: -10% (character_to_character_own) |
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36 |
(wh2_dlc09_skill_innate_tmb_channeller) Channeller This Liche Priest is so powerful he can tap energy directly from the Realm of Souls and direct it at will. |
1 |
Cooldown: -25% to "Arcane Conduit" (character_to_character_own) |
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37 |
(wh2_main_skill_innate_all_strong) Strong Well built, robust. Powerful. |
1 |
Armour: +15 (character_to_character_own) Melee attack: +5 (character_to_character_own) Weapon strength: +10% (character_to_character_own) |
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38 |
(wh2_main_skill_innate_all_tough) Tough Rugged, resistant, and almost unbreakable, this being can and will take on all comers. |
1 |
Armour: +25 (character_to_character_own) Melee defence: +5 (character_to_character_own) |
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39 |
(wh2_main_skill_innate_all_knowledgeable) Knowledgeable What this being doesn't know probably isn't worth knowing, so deep is their interest in the world and its ways. |
1 |
Winds of Magic power reserve: +5 (all armies factionwide) Enemy Winds of Magic power reserve: -5 (local region) |
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40 |
(wh2_main_skill_innate_all_cunning) Cunning Deceit is a perfectly acceptable means of attack. |
1 |
Enables poison attacks (character_to_character_own) Ambush success chance: +10% (local armies) |