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Deadwood Sentinels Faction
Deadwood Sentinels Buildings
Special Port Buildings
Special Port
Special Port | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Special Port Level 1 Ruined Port of Nagronath This once-bustling port lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat. |
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0 | 0 | |||||
2 |
Special Port Level 2 Forsaken Port of Nagronath The centuries-old wreckages of two beached Black Arks provide the Druchii with their most solid naval foothold in Albion. |
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1 | 800 |
Income generated per 100 [[img:icon_slaves]][[/img]]slaves in the province: 10 (building_to_building_own) Immune to High Seas attrition (factionwide) Income generated: 400 (building_to_building_own) Growth: +20 (region_to_province_own) |
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3 |
Special Port Level 3 Restored Port of Nagronath Returned to its former glory, this great port is now as defensible as the mighty Black Arks that once stood in its place. |
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3 | 3200 |
Income generated per 100 [[img:icon_slaves]][[/img]]slaves in the province: 15 (building_to_building_own) Immune to High Seas attrition (factionwide) Income generated: 800 (building_to_building_own) Growth: +30 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) Adds walls to the settlement (region_to_region_own) |
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