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Bretonnia (Mortal Empires) Buildings
Miragliano Buildings
Miragliano
Miragliano | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Miragliano Level 1 Miragliano Ruins This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat. |
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1 | 0 | |||||
2 |
Miragliano Level 2 Occupied Miragliano (Hamlet) Bretonnian hamlets are pathetic - a clutch of dingy hovels inhabited by farmhands, fools and gap-toothed yokels. |
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2 | 800 |
Grants 1 construction slot in the settlement (this_building) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +10 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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3 |
Miragliano Level 3 Occupied Miragliano (Village) Slightly larger than Bretonnian hamlets, village buildings look much the same, though may include an inn and smithy too. |
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3 | 1600 |
Grants 2 construction slots in the settlement (this_building) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +20 (region_to_province_own) {{tr:public_order_effect}}: +1 (province_to_province_own_unseen) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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4 |
Miragliano Level 4 Occupied Miragliano (Town) Larger settlements may even have a curtain wall surrounding them, with a lone, circular tower watching over its sorry denizens. |
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4 | 3200 |
Grants 3 construction slots in the settlement (this_building) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +30 (region_to_province_own) {{tr:public_order_effect}}: +2 (province_to_province_own_unseen) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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5 |
Miragliano Level 5 Occupied Miragliano (City) Bretonnia is home to many famous cities. All are a mix of slum and grandeur, surrounded by high walls and tall towers. |
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5 | 4800 |
Grants 4 construction slots in the settlement (this_building) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +40 (region_to_province_own) {{tr:public_order_effect}}: +3 (province_to_province_own_unseen) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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6 |
Miragliano Level 6 Occupied Miragliano (Duchy Capital) The largest Bretonnian cities surround a great castle, the residence of the local duke. |
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6 | 7200 |
Grants 5 construction slots in the settlement (this_building) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +50 (region_to_province_own) {{tr:public_order_effect}}: +4 (province_to_province_own_unseen) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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