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Templehof (Mortal Empires) Buildings
Drakenhof Buildings
Drakenhof
Drakenhof | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Drakenhof Level 1 Drakenhof Ruins This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat. |
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1 | 0 | |||||
2 |
Drakenhof Level 2 Drakenhof (Crumbling Hamlet) Drakenhof is the sprawling ancestral fortress of the von Carstein bloodline. Ever since the coming of Vlad it has been the de facto political centre of Sylvania. |
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2 | 1000 |
Grants 2 construction slots in the settlement (this_building) Income from all buildings: +30% (all regions in this province) Income from all buildings: +15% (all regions in adjacent provinces) Income generated: 250 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +10 (region_to_province_own) {{tr:public_order_effect}}: +1 (province_to_province_own_unseen) {{tr:public_order_effect}}: +1 in your adjacent provinces (province_to_province_adjacent_unseen) Vampiric corruption: +1 (region_to_region_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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3 |
Drakenhof Level 3 Drakenhof (Corrupted Village) Drakenhof is the sprawling ancestral fortress of the von Carstein bloodline. Ever since the coming of Vlad it has been the de facto political centre of Sylvania. |
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3 | 2000 |
Grants 4 construction slots in the settlement (this_building) Income from all buildings: +35% (all regions in this province) Income from all buildings: +18% (all regions in adjacent provinces) Income generated: 375 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +20 (region_to_province_own) {{tr:public_order_effect}}: +2 (province_to_province_own_unseen) {{tr:public_order_effect}}: +1 in your adjacent provinces (province_to_province_adjacent_unseen) Vampiric corruption: +1 (region_to_region_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) Improved tower projectiles: Bones (region_to_region_own) |
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4 |
Drakenhof Level 4 Drakenhof (Shady Township) Drakenhof is the sprawling ancestral fortress of the von Carstein bloodline. Ever since the coming of Vlad it has been the de facto political centre of Sylvania. |
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4 | 4000 |
[HIDDEN] Enables abilities for Heroes in garrisons (local armies) Grants 6 construction slots in the settlement (this_building) Income from all buildings: +40% (all regions in this province) Income from all buildings: +20% (all regions in adjacent provinces) Income generated: 500 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +30 (region_to_province_own) {{tr:public_order_effect}}: +3 (province_to_province_own_unseen) {{tr:public_order_effect}}: +1 in your adjacent provinces (province_to_province_adjacent_unseen) Vampiric corruption: +1 (region_to_region_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) Improved tower projectiles: Caged Bats (region_to_region_own) |
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5 |
Drakenhof Level 5 Castle Drakenhof (Accursed City) Drakenhof is the sprawling ancestral fortress of the von Carstein bloodline. Ever since the coming of Vlad it has been the de facto political centre of Sylvania. |
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5 | 6000 |
[HIDDEN] Enables abilities for Heroes in garrisons (local armies) Grants 8 construction slots in the settlement (this_building) Income from all buildings: +45% (all regions in this province) Income from all buildings: +23% (all regions in adjacent provinces) Income generated: 625 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +40 (region_to_province_own) {{tr:public_order_effect}}: +4 (province_to_province_own_unseen) {{tr:public_order_effect}}: +2 in your adjacent provinces (province_to_province_adjacent_unseen) Vampiric corruption: +1 (region_to_region_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) Improved tower projectiles: Corpse Ball (region_to_region_own) |
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6 |
Drakenhof Level 6 Castle Drakenhof (Dark Castle) Drakenhof is the sprawling ancestral fortress of the von Carstein bloodline. Ever since the coming of Vlad it has been the de facto political centre of Sylvania. |
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6 | 9000 |
[HIDDEN] Enables abilities for Heroes in garrisons (local armies) Grants 9 construction slots in the settlement (this_building) Income from all buildings: +50% (all regions in this province) Income from all buildings: +25% (all regions in adjacent provinces) Income generated: 750 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +50 (region_to_province_own) {{tr:public_order_effect}}: +5 (province_to_province_own_unseen) {{tr:public_order_effect}}: +2 in your adjacent provinces (province_to_province_adjacent_unseen) Vampiric corruption: +1 (region_to_region_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) Improved tower projectiles: Corpse Ball (region_to_region_own) |
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