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Home / Total War: WARHAMMER II / Bloody Spearz Waaagh! (Mortal Empires) / Buildings / Black Crag Buildings
Bloody Spearz Waaagh! (Mortal Empires) Buildings
Black Crag Buildings
Black Crag
Black Crag | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Black Crag Level 1 Ruined Black Crag Another ruined Karak now lies dormant, a vestige of some upstart's attempt to dominate Dwarf lands. |
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1 | 0 | |||||
2 |
Black Crag Level 2 Black Crag (Greenskin Hideout) Once the proud Hold of Karak Drazh, it is now the most formidable of Orc Strongholds, in the hands of the Red Fang tribe, until very recently. |
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2 | 800 |
Grants 2 construction slots in the settlement (this_building) Income from all buildings: +30% (all regions in this province) Income from all buildings: +15% (all regions in adjacent provinces) Income generated: 150 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +10 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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3 |
Black Crag Level 3 Black Crag (Greenskin Camp) Once the proud Hold of Karak Drazh, it is now the most formidable of Orc Strongholds, in the hands of the Red Fang tribe, until very recently. |
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3 | 1600 |
Grants 4 construction slots in the settlement (this_building) Income from all buildings: +35% (all regions in this province) Income from all buildings: +18% (all regions in adjacent provinces) Income generated: 225 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +20 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) Improved tower projectiles: Arrows (region_to_region_own) |
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4 |
Black Crag Level 4 Black Crag (Greenskin Encampment) Once the proud Hold of Karak Drazh, it is now the most formidable of Orc Strongholds, in the hands of the Red Fang tribe, until very recently. |
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4 | 3200 |
Grants 6 construction slots in the settlement (this_building) Income from all buildings: +40% (all regions in this province) Income from all buildings: +20% (all regions in adjacent provinces) Income generated: 300 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +30 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) Improved tower projectiles: Giant Dungballs (region_to_region_own) Local recruitment capacity: +1 (province_to_province_own_unseen) |
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5 |
Black Crag Level 5 Black Crag (Greenskin Fort) Once the proud Hold of Karak Drazh, it is now the most formidable of Orc Strongholds, in the hands of the Red Fang tribe, until very recently. |
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5 | 4800 |
Grants 8 construction slots in the settlement (this_building) Income from all buildings: +45% (all regions in this province) Income from all buildings: +23% (all regions in adjacent provinces) Income generated: 375 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +40 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) Improved tower projectiles: Rock Idols (region_to_region_own) Local recruitment capacity: +2 (province_to_province_own_unseen) |
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6 |
Black Crag Level 6 Black Crag (Greenskin Stronghold) Once the proud Hold of Karak Drazh, it is now the most formidable of Orc Strongholds, in the hands of the Red Fang tribe, until very recently. |
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6 | 7200 |
Grants 9 construction slots in the settlement (this_building) Income from all buildings: +50% (all regions in this province) Income from all buildings: +25% (all regions in adjacent provinces) Income generated: 450 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +50 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) Improved tower projectiles: Rock Idols (region_to_region_own) Local recruitment capacity: +2 (province_to_province_own_unseen) |
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