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Lizardmen Buildings
Special Port Buildings
Special Port
Special Port | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Special Port Level 1 Ruined Marienburg Harbour This once-bustling port lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat. |
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0 | 0 | |||||
2 |
Special Port Level 2 Marienburg Docks Marienburg is not a safe place in which to loiter, although the riches that pass through make it worth the risk. |
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2 | 1500 |
Income generated: 500 (building_to_building_own) Growth: +10 (region_to_province_own) |
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3 |
Special Port Level 3 Marienburg Harbour The greater harbour of Marienburg lies past the Manannspoort Sea, just beyond Rijker's Isle. |
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4 | 6000 |
Income generated: 1000 (building_to_building_own) Additional tradable resources produced: +5% (factionwide) Growth: +20 (region_to_province_own) |
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4 |
Special Port Level 4 Marienburg Port Marienburg's infamous port, the Rijkspoort, is where the majority of the 'legitimate' goods arrive. |
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6 | 13500 |
Income generated: 2000 (building_to_building_own) Additional tradable resources produced: +10% (factionwide) Growth: +30 (region_to_province_own) |