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Vampire Counts (Mortal Empires) Buildings
Woodlands Buildings
Woodlands
Forester's Shack
(wh_main_vmp_resource_timber_1) Level 0 |
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Woodlands | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Woodlands Level 1 Forester's Shack Foresting in Hunger Wood or the Spider Haunts is surely a fool's job? |
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2 | 600 |
Recruitment cost: -20% for Fell Bat and Vargheist units (province_to_province_own_unseen) Income generated: 100 (building_to_building_own) Timber resource production: 16 logs (building_to_building_own) |
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2 |
Woodlands Level 2 Ruined Sawmill Once part of Stirland's burgeoning timber industry, the sawmills have remained in a ruined, yet operational state since the Vampire Wars… |
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3 | 1200 |
Recruitment cost: -25% for Fell Bat and Vargheist units (province_to_province_own_unseen) Recruit rank: +1 for Fell Bat and Vargheist units (province_to_province_own_unseen) Income generated: 150 (building_to_building_own) Timber resource production: 24 logs (building_to_building_own) |
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3 |
Woodlands Level 3 Abandoned Wood Sheds From the ruined sawmills, Zombie bearers transport their cursed loads to large sheds long-thought abandoned by mortals. |
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4 | 2200 |
Recruitment cost: -30% for Fell Bat and Vargheist units (province_to_province_own_unseen) Recruit rank: +2 for Fell Bat and Vargheist units (province_to_province_own_unseen) Upkeep: -3% for Fell Bat and Vargheist units (all armies) Income generated: 200 (building_to_building_own) Timber resource production: 32 logs (building_to_building_own) |