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Home / Total War: WARHAMMER II / Rival Norse Tribe (Mortal Empires) / Buildings / Norsca Settlement Buildings
Rival Norse Tribe (Mortal Empires) Buildings
Norsca Settlement Buildings
Norsca Settlement
Norsca Settlement | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Norsca Settlement Level 1 Ruined Village This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat. |
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1 | 0 | |||||
2 |
Norsca Settlement Level 2 Warrior Gathering The Norse tribes are mainly nomadic, making their camps where they may and moving on when the dark energies wane. |
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2 | 800 |
Grants 1 construction slot in the settlement (this_building) Income generated: 10 (building_to_building_own) Growth: +10 (region_to_province_own) |
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3 |
Norsca Settlement Level 3 Warband Camp During a gathering of tribes or 'moot', many sacrifices are thrown into a large fire pit as the Chieftains parley. |
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3 | 1600 |
Grants 2 construction slots in the settlement (this_building) Income generated: 20 (building_to_building_own) Growth: +20 (region_to_province_own) {{tr:public_order_effect}}: +1 (province_to_province_own_unseen) |
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4 |
Norsca Settlement Level 4 Clan Enclave The most permanent Norse settlement is a shanty village, close to a wharf, with a crude meeting hall at its centre. |
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4 | 3200 |
Grants 3 construction slots in the settlement (this_building) Income generated: 30 (building_to_building_own) Growth: +30 (region_to_province_own) {{tr:public_order_effect}}: +2 (province_to_province_own_unseen) |
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5 |
Norsca Settlement Level 5 Tribal Stronghold In a brutal land where war is the natural state, strongholds are necessary to assert effective authority. |
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5 | 4800 |
Grants 4 construction slots in the settlement (this_building) Income generated: 40 (building_to_building_own) Growth: +40 (region_to_province_own) {{tr:public_order_effect}}: +2 (province_to_province_own_unseen) |
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6 |
Norsca Settlement Level 6 Greater Tribal Stronghold The greater the Norscan stronghold, the more bloodthirsty killers that can be drawn to a warlord's banner. |
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6 | 7200 |
Grants 5 construction slots in the settlement (this_building) Income generated: 50 (building_to_building_own) Growth: +50 (region_to_province_own) {{tr:public_order_effect}}: +3 (province_to_province_own_unseen) |
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