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Norsca (Mortal Empires) Buildings
Growth Buildings
Growth
Ruinous Altar
(wh_main_nor_outpost_growth_1) Level 0 |
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Growth | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Growth Level 1 Ruinous Altar The Chaos Gods exist, as undeniable as the night. They are worshipped at Ruinous Altars, intended for sacrifice and more. |
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1 | 1000 |
Recruitment cost: -5% (local armies) Growth: +20 (region_to_province_own) {{tr:public_order_effect}}: +3 (province_to_province_own_unseen) Chaos corruption: +1 (region_to_region_own) |
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2 |
Growth Level 2 Chaos Shrine The larger a village becomes, the more significant and vile its shrine to the Dark Gods. |
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2 | 1500 |
Recruitment cost: -10% (local armies) Growth: +30 (region_to_province_own) {{tr:public_order_effect}}: +4 (province_to_province_own_unseen) Chaos corruption: +2 (region_to_region_own) |
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3 |
Growth Level 3 Sacrificial Pyre In a Norscan occupation, those not enslaved will often end up burned alive as an offering to the Masters. |
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3 | 500 |
Recruitment cost: -20% (local armies) Growth: +40 (region_to_province_own) {{tr:public_order_effect}}: +5 (province_to_province_own_unseen) {{tr:public_order_effect}}: +2 in your adjacent provinces (province_to_province_adjacent_unseen) Chaos corruption: +3 (region_to_region_own) |