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Skaeling (Mortal Empires) Buildings
Loot & Plunder Buildings
Loot & Plunder
Loot Pile
(wh_main_nor_loot_1) Level 0 |
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Loot & Plunder | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Loot & Plunder Level 1 Loot Pile In the harsh north, to wage war is to subsist. |
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2 | 1000 |
Growth: +10 (region_to_province_own) Research rate: +3% (factionwide) |
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2 |
Loot & Plunder Level 2 Trophies of Battle Vast rewards of war flow in freely to those adept at the art of perpetual killing. |
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3 | 1500 |
Growth: +20 (region_to_province_own) Research rate: +5% (factionwide) |
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3 |
Loot & Plunder Level 3 Plunder Hall A place to stockpile the trinkets, jewels, and treasures pillaged from those now either enslaved or dead. |
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4 | 2000 |
Upkeep: -1% for all units (all armies) Growth: +30 (region_to_province_own) Research rate: +7% (factionwide) |