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The Empire (Mortal Empires) Buildings
Woodlands Buildings
Woodlands
Woodman's Hut
(wh_main_emp_resource_timber_1) Level 0 |
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Woodlands | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Woodlands Level 1 Woodman's Hut Wood is an ever-needed resource, and yet the forests of the Old World are not safe places to harvest it. |
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2 | 750 |
Income generated: 100 (building_to_building_own) Timber resource production: 20 logs (building_to_building_own) Recruitment cost: -20% for Crossbowmen and Spearmen recruits (province_to_province_own_unseen) |
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2 |
Woodlands Level 2 Timber Mill Wood in its natural form is hard to work with, so the timber mills turn it into lumber ready for sale. |
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3 | 1500 |
Income generated: 150 (building_to_building_own) Timber resource production: 30 logs (building_to_building_own) Recruitment cost: -25% for Crossbowmen and Spearmen recruits (province_to_province_own_unseen) Recruit rank: +1 for Crossbowmen and Spearmen units (province_to_province_own_unseen) |
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3 |
Woodlands Level 3 Lumberyard Lumber yards are wholesale markets where wood is stored in great quantities before being shipped to its final customer. |
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4 | 2500 |
Upkeep: -3% for Crossbowmen and Spearmen units (all armies) Income generated: 200 (building_to_building_own) Timber resource production: 45 logs (building_to_building_own) Recruitment cost: -30% for Crossbowmen and Spearmen recruits (province_to_province_own_unseen) Recruit rank: +2 for Crossbowmen and Spearmen units (province_to_province_own_unseen) |