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Kislev (Mortal Empires) Buildings
Gold Mining Buildings
Gold Mining
Gold Mining Pit
(wh_main_emp_resource_gold_1) Level 0 |
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Gold Mining | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Gold Mining Level 1 Gold Mining Pit Gold has ever been lusted after by both men and Dwarfs. Small mines dot the Old World, their owners hoping to strike big. |
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3 | 1000 |
Recruitment cost: -20% for Free Company Militia units (province_to_province_own_unseen) Income generated: 600 (building_to_building_own) |
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2 |
Gold Mining Level 2 Gold Mine On discovering a substantial seam of gold, a small mine gets larger and needs fortifying against other treasure-seekers. |
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4 | 2000 |
Recruitment cost: -25% for Free Company Militia units (province_to_province_own_unseen) Recruit rank: +1 for Free Company Militia units (province_to_province_own_unseen) Income generated: 900 (building_to_building_own) |
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3 |
Gold Mining Level 3 Gold Smelter Once recovered from the mountains, gold is smelted into bars or minted into coins of the realm. |
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5 | 4000 |
Recruitment cost: -30% for Free Company Militia units (province_to_province_own_unseen) Recruit rank: +2 for Free Company Militia units (province_to_province_own_unseen) Upkeep: -3% for Free Company Militia units (all armies) Hero recruit rank: +1 for Empire Captains (all provinces) Income generated: 1200 (building_to_building_own) |