Left Panel
Leaf-Cutterz Tribe Faction
Leaf-Cutterz Tribe Buildings
Port Buildings
Port
Ruined Docks
(wh_main_grn_port_ruin) Level 0 |
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Port | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Port Level 1 Ruined Docks This once-bustling port lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat. |
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1 | 0 | |||||
2 |
Port Level 2 Greenskin Wharf Wharfs are platforms jutting out of the water, allowing ships to be boarded easily. |
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1 | 1000 |
Income generated: 200 (building_to_building_own) Growth: +10 (region_to_province_own) |
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3 |
Port Level 3 Greenskin Docks Whether man-made or natural, a harbour is a place for vessels to wait out Stromfels' rage. |
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3 | 4000 |
Income generated: 400 (building_to_building_own) Growth: +20 (region_to_province_own) |
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4 |
Port Level 4 Greenskin Shipyard Large port-cities are strategically key during wartime, for they are home to its great fleets, both military or mercantile. |
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5 | 9000 |
Income generated: 800 (building_to_building_own) Growth: +30 (region_to_province_own) |