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Broken Nose (Mortal Empires) Buildings
Leadership Buildings
Leadership
Boss' Tent
(wh_main_grn_boss_1) Level 0 |
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Leadership | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Leadership Level 1 Boss' Tent Goblin Big Bosses have a big tent, bigga than the lads’ tents with more skulls on it. |
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2 | 1500 |
Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Goblin Big Boss (province_to_province_own_unseen) {{tr:public_order_effect}}: +4 (province_to_province_own_unseen) Untainted: +1 (region_to_region_own) |
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2 |
Leadership Level 2 Boss' Shack A status symbol, a show of the Boss’ rising power and a place he can "ang me boots". |
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3 | 3000 |
Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Goblin Big Boss (province_to_province_own_unseen) {{tr:public_order_effect}}: +6 (province_to_province_own_unseen) Untainted: +2 (region_to_region_own) |
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3 |
Leadership Level 3 Boss' Camp A Boss with his own camp to keep his boyz close is to be feared. |
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4 | 4500 |
Hero capacity: +1 for Goblin Big Bosses (faction_to_faction_own_unseen) Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Goblin Big Boss (province_to_province_own_unseen) Hero recruit rank: +4 for Goblin Big Bosses (province_to_province_own_unseen) {{tr:public_order_effect}}: +10 (province_to_province_own_unseen) Untainted: +3 (region_to_region_own) Lord recruit rank: +1 (factionwide) [HIDDEN - do not translate] Used to increase lord rank when replacing a lord (target the effect at forces factionwide) - use in conjunction with a shown effect that targets provinces factionwide (all armies) |