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The Empire (Mortal Empires) Buildings
Walls Buildings
Walls
Basic Walls
(wh_main_emp_walls_1) Level 0 |
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Walls | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Walls Level 1 Basic Walls Up-righting wooden shafts to create a stockade or a low stone wall may hinder the enemy, but will not keep them out. |
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3 | 2500 |
Enemy Hero action success chance: -10% (region_to_character_enemy) Leadership: +2 when under siege (local armies) Siege holdout time: +1 (region_to_region_own) Improved tower projectiles: Bullets (region_to_region_own) |
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2 |
Walls Level 2 Tall Walls Cities are usually ringed by high walls of stone to defend against threats within and without the nation’s borders. |
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4 | 5000 |
Enemy Hero action success chance: -15% (region_to_character_enemy) Leadership: +4 when under siege (local armies) Siege holdout time: +2 (region_to_region_own) Improved tower projectiles: Cannon Balls (region_to_region_own) |
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3 |
Walls Level 3 Reinforced Walls The largest of settlements will have great walls, many feet thick, and reinforced with pillars of stone. |
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5 | 7500 |
Enemy Hero action success chance: -20% (region_to_character_enemy) Leadership: +6 when under siege (local armies) Siege holdout time: +3 (region_to_region_own) Improved tower projectiles: Clockwork Bombs (region_to_region_own) |
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