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Averland (Mortal Empires) Buildings
Minor Settlement Buildings
Minor Settlement
Minor Settlement | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Minor Settlement Level 1 Ruined Village This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat. |
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1 | 0 | |||||
2 |
Minor Settlement Level 2 Coastal Hamlet The Empire is riddled with homesteads, farms and tiny groups of sullen houses filled with sullen folk. |
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2 | 800 |
Grants 1 construction slot in the settlement (this_building) Income generated: 40 (building_to_building_own) Growth: +10 (region_to_province_own) |
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3 |
Minor Settlement Level 3 Coastal Village Villages dot the Empire, usually comprising a marktplaz, a tavern, and a stockade – if their denizens are lucky. |
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3 | 1600 |
Grants 2 construction slots in the settlement (this_building) Income generated: 60 (building_to_building_own) Growth: +20 (region_to_province_own) {{tr:public_order_effect}}: +1 (province_to_province_own_unseen) |
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4 |
Minor Settlement Level 4 Coastal Town The towns of the Empire are walled islands of civilisation amidst the unrelenting and hostile wilderness. |
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4 | 3200 |
Grants 3 construction slots in the settlement (this_building) Income generated: 80 (building_to_building_own) Growth: +30 (region_to_province_own) {{tr:public_order_effect}}: +2 (province_to_province_own_unseen) |
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