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Dwarfs (Mortal Empires) Buildings
Gold Mining Buildings
Gold Mining
Gold Mining | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Gold Mining Level 1 Gold Mining Pit Gold has ever been lusted after by men and Dwarfs. Small mines dot the Old World, their owners hoping to strike big. |
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3 | 1000 |
Golden Idols resource production: 3 chests (building_to_building_own) Income generated: 600 (building_to_building_own) |
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2 |
Gold Mining Level 2 Gold Mine On discovering a substantial seam of gold, a small mine needs fortifying against other treasure-seekers. |
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4 | 2000 |
Golden Idols resource production: 6 chests (building_to_building_own) Income generated: 900 (building_to_building_own) |
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3 |
Gold Mining Level 3 Gold Smelter Once extracted from the mountains, gold is smelted into bars or even minted into coins. |
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5 | 4000 |
Golden Idols resource production: 8 chests (building_to_building_own) Hero recruit rank: +1 for Thanes (all provinces) Income generated: 1200 (building_to_building_own) |
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4 |
Gold Mining Level 4 Goldsmiths' Guild Hall While the Goldsmiths' Guild cannot match other Guilds' influence, they are certainly the wealthiest. |
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6 | 6000 |
Golden Idols resource production: 12 chests (building_to_building_own) Hero recruit rank: +1 for Thanes (all provinces) Income generated: 1800 (building_to_building_own) Lord recruit rank: +1 (factionwide) [HIDDEN - do not translate] Used to increase lord rank when replacing a lord (target the effect at forces factionwide) - use in conjunction with a shown effect that targets provinces factionwide (all armies) |