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Dwarfs (Mortal Empires) Buildings
Wild Game Buildings
Wild Game
Wild Game | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Wild Game Level 1 Hunting Lodge Lodges, where hunters gather and store their prey, are located deep within the forested hunting grounds. |
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1 | 600 |
Casualty replenishment rate: +2% (province_to_army_own) Growth: +15 (region_to_province_own) Furs resource production: 20 bundles (building_to_building_own) |
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2 |
Wild Game Level 2 Hunting Camp Camps are where Dwarf hunters assemble before their work begins. |
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2 | 1200 |
Casualty replenishment rate: +3% (province_to_army_own) Growth: +22 (region_to_province_own) Furs resource production: 30 bundles (building_to_building_own) |
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3 |
Wild Game Level 3 Tannery It is not just the meat that is used, animal skins and furs certainly have value also. |
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3 | 2200 |
Casualty replenishment rate: +4% (province_to_army_own) Growth: +30 (region_to_province_own) Furs resource production: 45 bundles (building_to_building_own) |
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4 |
Wild Game Level 4 Leatherworkers' Guild Hall The Leatherworkers' Guild is mainly found in the Holds around the Vaults and Grey Mountains, where plenty of manling customers can be found. |
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4 | 3200 |
Casualty replenishment rate: +5% (province_to_army_own) Growth: +38 (region_to_province_own) Furs resource production: 68 bundles (building_to_building_own) |