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![Karak Ziflin (Mortal Empires)](images/warhammer2/flags/wh_main_dwf_karak_ziflin/mon_256.png)
Outpost Buildings
Outpost
Outpost | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 | ![]() |
Outpost Level 1 Ruins This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat. |
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1 | 0 | |||||
2 | ![]() |
Outpost Level 2 Dwarf Mining Colony More enterprising Dwarfs seek their own fortune and join colonies away from the greater Holds. |
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2 | 800 |
![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() |
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3 | ![]() |
Outpost Level 3 Dwarf Outpost Dwarfs do occasionally live above the ground - there are outposts scattered throughout the World's Edge Mountains and beyond. |
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3 | 1600 |
![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() |
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4 | ![]() |
Outpost Level 4 Dwarf Keep Dwarf Keeps are the bastions of the realm, impregnable forts built upon and within the mountain peaks. |
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4 | 3200 |
![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() |
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5 | ![]() |
Outpost Level 5 Dwarfhold The Dwarf fortress-cities - the Karaks - are truly a site to behold. Each an independent kingdom, together they form the "Karaz Ankor". |
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5 | 4800 |
![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() |
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6 | ![]() |
Outpost Level 6 Great Hold The greatest Dwarfholds are the most legendary; the mightiest strongholds, led by greatest kings of the age. |
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6 | 7200 |
![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() |
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