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Bastonne (Mortal Empires) Buildings
Outpost Buildings
Outpost
Outpost | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Outpost Level 1 Ruined Village This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat. |
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1 | 0 | |||||
2 |
Outpost Level 2 Hamlet Bretonnian hamlets are pathetic - a clutch of dingy hovels inhabited by farmhands, fools and gap-toothed yokels. |
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2 | 800 |
Grants 1 construction slot in the settlement (this_building) Income generated: 40 (building_to_building_own) Growth: +20 (region_to_province_own) |
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3 |
Outpost Level 3 Village Slightly larger than Bretonnian hamlets, village buildings look much the same, though may include an inn and smithy too. |
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3 | 1600 |
Grants 2 construction slots in the settlement (this_building) Income generated: 60 (building_to_building_own) Growth: +40 (region_to_province_own) {{tr:public_order_effect}}: +1 (province_to_province_own_unseen) |
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4 |
Outpost Level 4 Town Larger settlements may even have a curtain wall surrounding them, with a lone, circular tower watching over its sorry denizens. |
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4 | 3200 |
Grants 3 construction slots in the settlement (this_building) Income generated: 80 (building_to_building_own) Growth: +60 (region_to_province_own) {{tr:public_order_effect}}: +1 (province_to_province_own_unseen) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) Adds walls to the settlement (region_to_region_own) |
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