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Bowmen of Oreon Faction
Bowmen of Oreon Buildings
Provincial Capital Buildings
Provincial Capital
Provincial Capital | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Provincial Capital Level 1 Ruined Hall This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat. |
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1 | 0 | |||||
2 |
Provincial Capital Level 2 Copse From tiny acorns, great oaks may grow. |
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6 | 1000 |
[HIDDEN] Enables abilities for Heroes in garrisons (local armies) Grants 3 construction slots in the settlement (this_building) Income generated: 300 (building_to_building_own) Growth: +10 (region_to_province_own) |
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3 |
Provincial Capital Level 3 Glade There are few places in Athel Loren that are punctured by the light of the sun. |
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8 | 4000 |
[HIDDEN] Enables abilities for Heroes in garrisons (local armies) Grants 5 construction slots in the settlement (this_building) Income from all buildings: +1% (factionwide) Income generated: 350 (building_to_building_own) Growth: +10 (region_to_province_own) |
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4 |
Provincial Capital Level 4 Hollow Deep beneath the earth and protected from the elements, safe from harm. |
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10 | 8000 |
[HIDDEN] Enables abilities for Heroes in garrisons (local armies) Grants 6 construction slots in the settlement (this_building) Income from all buildings: +2% (factionwide) Income generated: 400 (building_to_building_own) Growth: +10 (region_to_province_own) |
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5 |
Provincial Capital Level 5 Hall The halls of the Asrai spring from the forest itself. |
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12 | 12000 |
[HIDDEN] Enables abilities for Heroes in garrisons (local armies) Grants 8 construction slots in the settlement (this_building) Income from all buildings: +3% (factionwide) Income generated: 450 (building_to_building_own) Growth: +10 (region_to_province_own) |
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6 |
Provincial Capital Level 6 Great Hall The glory of Elven halls is unmatched. |
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14 | 16000 |
[HIDDEN] Enables abilities for Heroes in garrisons (local armies) Grants 9 construction slots in the settlement (this_building) Income from all buildings: +4% (factionwide) Income generated: 500 (building_to_building_own) Growth: +10 (region_to_province_own) |
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