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Home / Total War: WARHAMMER II / Redhorn Tribe Brayherd (Mortal Empires) / Buildings / Warherd Buildings
Redhorn Tribe Brayherd (Mortal Empires) Buildings
Warherd Buildings
Warherd
Warherd | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Warherd Level 1 Ancient Blood-Grounds Beastmen roam far in territory known as the blood-grounds. Anything that wanders there is prey. |
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1 | 1000 |
{{tr:horde_recruitment_capacity}} +2 (force_to_force_own) Horde growth: +1 (force_to_force_own) Chaos corruption: +1 (local province) |
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2 |
Warherd Level 2 Hag Tree Copse The hag trees, which carry countless vile fetishes in their jagged branches, are natural meeting places for warherds. |
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1 | 2500 |
{{tr:horde_recruitment_capacity}} +2 (force_to_force_own) Horde growth: +2 (force_to_force_own) Chaos corruption: +2 (local province) |
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3 |
Warherd Level 3 Squalid Encampment Little more than a great pyre surrounded by gore-soaked tents, rude burrows and makeshift pens. |
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1 | 4000 |
{{tr:horde_recruitment_capacity}} +3 (force_to_force_own) Horde growth: +3 (force_to_force_own) Chaos corruption: +3 (local province) |
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4 |
Warherd Level 4 Bloodied Lair While not a permanent structure by any means, caves or burrows riddled with hag tree roots can house a brayherd. |
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1 | 5500 |
{{tr:horde_recruitment_capacity}} +3 (force_to_force_own) Horde growth: +4 (force_to_force_own) Chaos corruption: +4 (local province) |
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5 |
Warherd Level 5 Cursed Labyrinth Within the deepest cavern systems, the most ancient of tangled beast-paths forests of herdstones and pyres. |
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1 | 7000 |
{{tr:horde_recruitment_capacity}} +4 (force_to_force_own) Horde growth: +5 (force_to_force_own) Chaos corruption: +5 (local province) |