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Heralds of Ariel Buildings
Spice Trading Buildings
Spice Trading
Spice Market
(wh2_main_wef_resource_spices_1) Level 0 |
Spice Trading | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Spice Trading Level 1 Spice Market Strange, exotic - even sensuous - smells fill the air at this market. |
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1 | 100 |
Income generated: 50 (building_to_building_own) Spices resource production: 20 sacks (building_to_building_own) |