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Chrace Faction
Chrace Buildings
Naggarond Buildings
Naggarond
Naggarond | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Naggarond Level 1 Ruined Naggarond This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat. |
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1 | 0 | |||||
2 |
Naggarond Level 2 Occupied Naggarond (Elven Hamlet) Even the noble High Elves must have humble beginnings. Well, some of them. |
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2 | 1000 |
Way-fragments generated: 1 (region_to_region_own) Grants 2 construction slots in the settlement (this_building) Income from all buildings: +30% (all regions in this province) Income generated: 100 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +8 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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3 |
Naggarond Level 3 Occupied Naggarond (Elven Village) Though the Sundering left its scars on the world, the High Elves endeavour to rebuild and endure. |
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3 | 2000 |
Way-fragments generated: 1 (region_to_region_own) Grants 4 construction slots in the settlement (this_building) Income from all buildings: +35% (all regions in this province) Income generated: 150 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +15 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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4 |
Naggarond Level 4 Occupied Naggarond (Elven Town) The tower strikes defiantly into the sky, and the Elven settlement flourishes in its shade. |
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4 | 4000 |
Way-fragments generated: 1 (region_to_region_own) Untainted: +1 (region_to_region_own) Grants 6 construction slots in the settlement (this_building) Income from all buildings: +40% (all regions in this province) Income generated: 200 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +22 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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5 |
Naggarond Level 5 Occupied Naggarond (Elven City) Look upon an Asur city, and let none think the High Elves any less resplendent or mighty. |
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5 | 6000 |
Way-fragments generated: 1 (region_to_region_own) Untainted: +1 (region_to_region_own) Grants 8 construction slots in the settlement (this_building) Income from all buildings: +45% (all regions in this province) Income generated: 250 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +30 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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6 |
Naggarond Level 6 Occupied Naggarond (Spired Citadel) The great Elven capitals stand proud and vast, so that all may gaze in wonderment. |
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6 | 9000 |
Way-fragments generated: 1 (region_to_region_own) Untainted: +2 (region_to_region_own) Grants 9 construction slots in the settlement (this_building) Income from all buildings: +50% (all regions in this province) Income generated: 300 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +38 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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