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Home / Total War: WARHAMMER II / Torgovann (Mortal Empires) / Buildings / Overgrown Lothern Buildings
Torgovann (Mortal Empires) Buildings
Overgrown Lothern Buildings
Overgrown Lothern
Overgrown Lothern | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Overgrown Lothern Level 1 Ruined Lothern This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat. |
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1 | 0 | |||||
2 |
Overgrown Lothern Level 2 Occupied Lothern This city has been reclaimed by the forest; nothing remains but overgrown ruins and the vestiges of a failed civilisation. |
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1 | 1000 |
[HIDDEN] (region_to_region_own) Grants 2 construction slots in the settlement (this_building) Income from all buildings: +10% (factionwide) Growth: +10 (region_to_province_own) {{tr:public_order_effect}}: +6 (province_to_province_own_unseen) Untainted: +2 (region_to_region_own) |
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3 |
Overgrown Lothern Level 3 Occupied Lothern Level 2 This city has been reclaimed by the forest; nothing remains but overgrown ruins and the vestiges of a failed civilisation. |
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2 | 2000 |
[HIDDEN] (region_to_region_own) Grants 4 construction slots in the settlement (this_building) Income from all buildings: +12% (factionwide) Growth: +20 (region_to_province_own) {{tr:public_order_effect}}: +7 (province_to_province_own_unseen) Untainted: +2 (region_to_region_own) |
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4 |
Overgrown Lothern Level 4 Occupied Lothern Level 3 This city has been reclaimed by the forest; nothing remains but overgrown ruins and the vestiges of a failed civilisation. |
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3 | 4000 |
[HIDDEN] (region_to_region_own) Grants 6 construction slots in the settlement (this_building) Income from all buildings: +14% (factionwide) Growth: +30 (region_to_province_own) {{tr:public_order_effect}}: +8 (province_to_province_own_unseen) Untainted: +3 (region_to_region_own) |
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5 |
Overgrown Lothern Level 5 Occupied Lothern Level 4 This city has been reclaimed by the forest; nothing remains but overgrown ruins and the vestiges of a failed civilisation. |
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4 | 6000 |
[HIDDEN] (region_to_region_own) Grants 8 construction slots in the settlement (this_building) Income from all buildings: +16% (factionwide) Growth: +40 (region_to_province_own) {{tr:public_order_effect}}: +9 (province_to_province_own_unseen) Untainted: +3 (region_to_region_own) |
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6 |
Overgrown Lothern Level 6 Occupied Lothern Level 5 This city has been reclaimed by the forest; nothing remains but overgrown ruins and the vestiges of a failed civilisation. |
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5 | 9000 |
[HIDDEN] (region_to_region_own) Grants 9 construction slots in the settlement (this_building) Income from all buildings: +18% (factionwide) Growth: +50 (region_to_province_own) {{tr:public_order_effect}}: +10 (province_to_province_own_unseen) Untainted: +4 (region_to_region_own) |
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