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Lothern Buildings
Lothern
Lothern | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 | ![]() |
Lothern Level 1 Ruined Lothern This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat. |
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1 | 0 | |||||
2 | ![]() |
Lothern Level 2 Occupied Lothern (Black Spire) The Dark Elves do not live in luxury, nor do they want for it - they desire only fury and violence. |
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2 | 1000 |
![]() ![]() ![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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3 | ![]() |
Lothern Level 3 Occupied Lothern (Dark Hold) Where the Druchii dwell, so too does brutality and disharmony make its home. |
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3 | 2000 |
![]() ![]() ![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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4 | ![]() |
Lothern Level 4 Occupied Lothern (Dark Tower) Gnarled and macabre parapets jut skyward, vengefully grasping at the sky. |
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4 | 4000 |
![]() ![]() ![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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5 | ![]() |
Lothern Level 5 Occupied Lothern (Dark Citadel) Behind blackened walls, the Druchii plot and wait, ever furious, ever ready for revenge. |
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5 | 6000 |
![]() ![]() ![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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6 | ![]() |
Lothern Level 6 Occupied Lothern (Dark City) Here the full, horrid nature of the Druchii is on display for all to see. |
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6 | 9000 |
![]() ![]() ![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |