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Home / Total War: WARHAMMER II / Defenders of the Great Plan / Buildings / Occupied Konquata Buildings
Defenders of the Great Plan Buildings
Occupied Konquata Buildings
Occupied Konquata
Occupied Konquata | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Occupied Konquata Level 1 Ruined Konquata This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat. |
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1 | 0 | |||||
2 |
Occupied Konquata Level 2 Occupied Konquata (Lizardmen Commune) A small gathering of cohorts, usually a settlement along the Geomantic Web in thrall to a more prominent temple-city. |
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2 | 800 |
Ancient Plaques generated: 1 (region_to_region_own) Income generated: 80 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +10 (region_to_province_own) {{tr:public_order_effect}}: +1 (province_to_province_own_unseen) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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3 |
Occupied Konquata Level 3 Occupied Konquata (Lizardmen Plaza) A minor node on a smaller tributary of the Geomantic Web, comprising a lone ziggurat, often ruled by a later generation Mage-Priest. |
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3 | 1600 |
Ancient Plaques generated: 1 (region_to_region_own) Grants 2 construction slots in the settlement (this_building) Income generated: 120 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +20 (region_to_province_own) {{tr:public_order_effect}}: +2 (province_to_province_own_unseen) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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4 |
Occupied Konquata Level 4 Occupied Konquata (Holy Ziggurat) Located on a lesser tributary of the Geomantic Web, comprising a ziggurat and surrounding barrios, and often ruled by a later generation Mage-Priest. |
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4 | 3200 |
Ancient Plaques generated: 1 (region_to_region_own) Grants 3 construction slots in the settlement (this_building) Income generated: 160 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +30 (region_to_province_own) {{tr:public_order_effect}}: +3 (province_to_province_own_unseen) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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5 |
Occupied Konquata Level 5 Occupied Konquata (Temple-City) The temple-cities are where the Lizardmen spawn and live. They scatter the Southlands and Lustria, comprising of great pyramids, barrios and plazas. |
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5 | 4800 |
Ancient Plaques generated: 1 (region_to_region_own) Grants 5 construction slots in the settlement (this_building) Income generated: 200 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +40 (region_to_province_own) {{tr:public_order_effect}}: +4 (province_to_province_own_unseen) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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6 |
Occupied Konquata Level 6 Occupied Konquata (Temple-Citadel) All temple-cities are nodes in the Geomantic Web, but some are true nexus points - massive cities and major tributaries in power. |
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6 | 7200 |
Ancient Plaques generated: 1 (region_to_region_own) Grants 7 construction slots in the settlement (this_building) Income generated: 240 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +50 (region_to_province_own) {{tr:public_order_effect}}: +5 (province_to_province_own_unseen) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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