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Cythral Faction
Cythral Buildings
Overgrown Itza Buildings
Overgrown Itza
Ruined Itza
(wh_dlc05_special_settlement_itza_ruin_wef) Level 0 |
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Overgrown Itza | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Overgrown Itza Level 1 Ruined Itza This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat. |
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1 | 0 | |||||
2 |
Overgrown Itza Level 2 Occupied Itza This city has been reclaimed by the forest; nothing remains but overgrown ruins and the vestiges of a failed civilisation. |
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1 | 250 |
[HIDDEN] (region_to_region_own) Grants 2 construction slots in the settlement (this_building) Income from all buildings: +10% (factionwide) {{tr:public_order_effect}}: +6 (province_to_province_own_unseen) Untainted: +2 (region_to_region_own) |
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