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Blue Vipers Waaagh! Faction
Blue Vipers Waaagh! Buildings
Ravaged Itza Buildings
Ravaged Itza
Ravaged Itza | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Ravaged Itza Level 1 Ruined Itza This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat. |
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1 | 0 | |||||
2 |
Ravaged Itza Level 2 Sacked Itza Level 1 Savage Orcs are nomadic, but there are certain areas, deep in the Badlands, where they gather. |
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2 | 800 |
Grants 2 construction slots in the settlement (this_building) Income generated: 200 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +10 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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3 |
Ravaged Itza Level 3 Sacked Itza Level 2 A Savage Orc camp is an even more disorganised rabble of tents than a traditional Orc settlement. |
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3 | 1600 |
Grants 4 construction slots in the settlement (this_building) Income generated: 300 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +20 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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4 |
Ravaged Itza Level 4 Sacked Itza Level 3 Savage Orcs can Waaagh! just like any Greenskin, giving thanks to Gork or Mork before charging off. |
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4 | 3200 |
Grants 6 construction slots in the settlement (this_building) Income generated: 400 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +30 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) Local recruitment capacity: +1 (province_to_province_own_unseen) |
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