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Warband of the Serpent Buildings
Ravaged Itza Buildings
Ravaged Itza
Ravaged Itza | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Ravaged Itza Level 1 Ruined Itza This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat. |
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1 | 0 | |||||
2 |
Ravaged Itza Level 2 Occupied Itza (Warrior Gathering) Once a great city, now overrun by the mutants, monsters, and madmen of the north. |
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1 | 500 |
Global recruitment duration: -1 turn for all units (province_to_faction_unseen) Grants 1 construction slot in the settlement (this_building) Income generated: 250 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +10 (region_to_province_own) {{tr:public_order_effect}}: +1 (province_to_province_own_unseen) Chaos corruption: +1 (region_to_region_own) |
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3 |
Ravaged Itza Level 3 Occupied Itza (Warband Camp) Once a great city, now overrun by the mutants, monsters, and madmen of the north. |
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1 | 1000 |
Global recruitment duration: -1 turn for all units (province_to_faction_unseen) Grants 2 construction slots in the settlement (this_building) Income generated: 375 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +20 (region_to_province_own) {{tr:public_order_effect}}: +2 (province_to_province_own_unseen) Chaos corruption: +2 (region_to_region_own) |
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4 |
Ravaged Itza Level 4 Occupied Itza (Clan Enclave) Once a great city, now overrun by the mutants, monsters, and madmen of the north. |
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1 | 2000 |
Global recruitment duration: -1 turn for all units (province_to_faction_unseen) Grants 3 construction slots in the settlement (this_building) Income generated: 500 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +30 (region_to_province_own) {{tr:public_order_effect}}: +3 (province_to_province_own_unseen) Chaos corruption: +3 (region_to_region_own) |
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5 |
Ravaged Itza Level 5 Occupied Itza (Tribal Stronghold) Once a great city, now overrun by the mutants, monsters, and madmen of the north. |
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1 | 3000 |
Global recruitment duration: -1 turn for all units (province_to_faction_unseen) Grants 4 construction slots in the settlement (this_building) Income generated: 625 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +40 (region_to_province_own) {{tr:public_order_effect}}: +4 (province_to_province_own_unseen) Chaos corruption: +4 (region_to_region_own) |
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6 |
Ravaged Itza Level 6 Occupied Itza (Greater Tribal Stronghold) Once a great city, now overrun by the mutants, monsters, and madmen of the north. |
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1 | 4000 |
Global recruitment duration: -1 turn for all units (province_to_faction_unseen) Grants 5 construction slots in the settlement (this_building) Income generated: 750 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +50 (region_to_province_own) {{tr:public_order_effect}}: +5 (province_to_province_own_unseen) Chaos corruption: +5 (region_to_region_own) |
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