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Home / Total War: WARHAMMER II / Karak Azul (Mortal Empires) / Buildings / Occupied Hell Pit Buildings
Karak Azul (Mortal Empires) Buildings
Occupied Hell Pit Buildings
Occupied Hell Pit
Occupied Hell Pit | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Occupied Hell Pit Level 1 Exterminated Hell Pit This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat. |
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1 | 0 | |||||
2 |
Occupied Hell Pit Level 2 Occupied Hell Pit Level 1 Packs of Skaven gather in smaller burrows often used as staging areas where clans make ready to burst forth. |
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2 | 1000 |
Grants 1 construction slot in the settlement (this_building) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +20 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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3 |
Occupied Hell Pit Level 3 Occupied Hell Pit Level 2 Usually owned by a dominant clan, these places are much larger nests linked by an impenetrable maze of tunnels. |
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3 | 2000 |
Grants 2 construction slots in the settlement (this_building) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +40 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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4 |
Occupied Hell Pit Level 4 Occupied Hell Pit Level 3 The teeming tunnel networks of warrens do not just sprawl underground, but can riddle entire mountains and chasm walls as well. |
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4 | 4000 |
Grants 3 construction slots in the settlement (this_building) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +60 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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5 |
Occupied Hell Pit Level 5 Occupied Hell Pit Level 4 Giant corridors and endless passageways run through these decadent Skaven hubs, where the ratmen mobilise in unimaginably vast numbers. |
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5 | 6000 |
Grants 4 construction slots in the settlement (this_building) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +80 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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6 |
Occupied Hell Pit Level 6 Occupied Hell Pit Level 5 Skaven cities sprawl beneath the ground like swollen ulcers, with other races' ruins shamelessly usurped into their erratic architecture. |
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6 | 9000 |
Grants 5 construction slots in the settlement (this_building) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +100 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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