Left Panel
menu
HomeHome / Total War: WARHAMMER II / The Tyrants of the Black Ocean / Buildings / The Gaean Vale Buildings
The Tyrants of the Black Ocean The Tyrants of the Black Ocean Buildings

The Gaean Vale Buildings




The Gaean Vale

Ruined Gaean Vale
Ruined Gaean Vale
(wh2_main_special_settlement_gaean_vale_other_ruin)
Level 0
Occupied Gaean Vale (Level 1)
Occupied Gaean Vale (Level 1)
(wh2_main_special_settlement_gaean_vale_other_1)
Level 1
Occupied Gaean Vale (Level 2)
Occupied Gaean Vale (Level 2)
(wh2_main_special_settlement_gaean_vale_other_2)
Level 2
Occupied Gaean Vale (Level 3)
Occupied Gaean Vale (Level 3)
(wh2_main_special_settlement_gaean_vale_other_3)
Level 3
Occupied Gaean Vale (Level 4)
Occupied Gaean Vale (Level 4)
(wh2_main_special_settlement_gaean_vale_other_4)
Level 4
Occupied Gaean Vale (Level 5)
Occupied Gaean Vale (Level 5)
(wh2_main_special_settlement_gaean_vale_other_5)
Level 5
The Gaean Vale
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Gaean Vale The Gaean Vale Level 1
Ruined Gaean Vale
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Occupied Gaean Vale (Level 1) The Gaean Vale Level 2
Occupied Gaean Vale (Level 1)
The Empire is riddled with homesteads, farms and tiny groups of sullen houses filled with sullen folk.
2 1000 Grants 1 construction slots in the settlement (this_building)
Income from all buildings: +30% (all regions in this province)
Income generated: 100 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Occupied Gaean Vale (Level 2) The Gaean Vale Level 3
Occupied Gaean Vale (Level 2)
Villages dot the Empire, usually comprising a marktplaz, a tavern, and a stockade – if their denizens are lucky.
3 2000 Grants 2 construction slots in the settlement (this_building)
Income from all buildings: +35% (all regions in this province)
Income generated: 150 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Occupied Gaean Vale (Level 3) The Gaean Vale Level 4
Occupied Gaean Vale (Level 3)
The towns of the Empire are walled islands of civilisation amidst the unrelenting and hostile wilderness.
4 4000 Grants 3 construction slots in the settlement (this_building)
Income from all buildings: +40% (all regions in this province)
Income generated: 200 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
5 Occupied Gaean Vale (Level 4) The Gaean Vale Level 5
Occupied Gaean Vale (Level 4)
Cities are massive places, crammed with ramshackle buildings – all teeming with the stench of mankind.
5 6000 Grants 5 construction slots in the settlement (this_building)
Income from all buildings: +45% (all regions in this province)
Income generated: 250 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
6 Occupied Gaean Vale (Level 5) The Gaean Vale Level 6
Occupied Gaean Vale (Level 5)
The greatest cities of the Empire are self-governing capitals, more powerful than the provinces they sit within.
6 9000 Grants 7 construction slots in the settlement (this_building)
Income from all buildings: +50% (all regions in this province)
Income generated: 300 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)