Left Panel
menu
HomeHome / Total War: WARHAMMER II / The Tyrants of the Black Ocean / Buildings / Karak Eight Peaks Buildings
The Tyrants of the Black Ocean The Tyrants of the Black Ocean Buildings

Karak Eight Peaks Buildings




Karak Eight Peaks

Ruined Karak Eight Peaks
Ruined Karak Eight Peaks
(wh2_main_special_settlement_eight_peaks_other_ruin)
Level 0
Occupied Karak Eight Peaks Level 1
Occupied Karak Eight Peaks Level 1
(wh2_main_special_settlement_eight_peaks_other_1)
Level 1
Occupied Karak Eight Peaks Level 2
Occupied Karak Eight Peaks Level 2
(wh2_main_special_settlement_eight_peaks_other_2)
Level 2
Occupied Karak Eight Peaks Level 3
Occupied Karak Eight Peaks Level 3
(wh2_main_special_settlement_eight_peaks_other_3)
Level 3
Occupied Karak Eight Peaks Level 4
Occupied Karak Eight Peaks Level 4
(wh2_main_special_settlement_eight_peaks_other_4)
Level 4
Occupied Karak Eight Peaks Level 5
Occupied Karak Eight Peaks Level 5
(wh2_main_special_settlement_eight_peaks_other_5)
Level 5
Karak Eight Peaks
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Karak Eight Peaks Karak Eight Peaks Level 1
Ruined Karak Eight Peaks
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Occupied Karak Eight Peaks Level 1 Karak Eight Peaks Level 2
Occupied Karak Eight Peaks Level 1
The Empire is riddled with homesteads, farms and tiny groups of sullen houses filled with sullen folk.
2 800 Grants 1 construction slots in the settlement (this_building)
Income from all buildings: +30% (all regions in this province)
Income generated: 100 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Occupied Karak Eight Peaks Level 2 Karak Eight Peaks Level 3
Occupied Karak Eight Peaks Level 2
Villages dot the Empire, usually comprising a marktplaz, a tavern, and a stockade – if their denizens are lucky.
3 1600 Grants 2 construction slots in the settlement (this_building)
Income from all buildings: +35% (all regions in this province)
Income generated: 150 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Occupied Karak Eight Peaks Level 3 Karak Eight Peaks Level 4
Occupied Karak Eight Peaks Level 3
The towns of the Empire are walled islands of civilisation amidst the unrelenting and hostile wilderness.
4 3200 Grants 3 construction slots in the settlement (this_building)
Income from all buildings: +40% (all regions in this province)
Income generated: 200 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
5 Occupied Karak Eight Peaks Level 4 Karak Eight Peaks Level 5
Occupied Karak Eight Peaks Level 4
Cities are massive places, crammed with ramshackle buildings – all teeming with the stench of mankind.
5 4800 Grants 5 construction slots in the settlement (this_building)
Income from all buildings: +45% (all regions in this province)
Income generated: 250 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
6 Occupied Karak Eight Peaks Level 5 Karak Eight Peaks Level 6
Occupied Karak Eight Peaks Level 5
The greatest cities of the Empire are self-governing capitals, more powerful than the provinces they sit within.
6 7200 Grants 7 construction slots in the settlement (this_building)
Income from all buildings: +50% (all regions in this province)
Income generated: 300 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)