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Bowmen of Oreon Faction
Bowmen of Oreon Buildings
Elven Colony Buildings
Elven Colony
Elven Colony | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Elven Colony Level 1 Ruined Elven Colony This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat. |
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1 | 0 | |||||
2 |
Elven Colony Level 2 Tiny Elven Colony This city has been reclaimed by the forest; nothing remains but overgrown ruins and the vestiges of a failed civilisation. |
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2 | 500 |
Income from Ports: +1% (all regions) Grants 1 construction slot in the settlement (this_building) Income from Ports: +50% (region_to_region_own) Income generated: 50 (building_to_building_own) {{tr:public_order_effect}}: +6 (province_to_province_own_unseen) Untainted: +2 (region_to_region_own) |
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3 |
Elven Colony Level 3 Small Elven Colony This city has been reclaimed by the forest; nothing remains but overgrown ruins and the vestiges of a failed civilisation. |
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3 | 1000 |
Income from Ports: +2% (all regions) Grants 2 construction slot in the settlement (this_building) Income from Ports: +50% (region_to_region_own) Income generated: 75 (building_to_building_own) {{tr:public_order_effect}}: +8 (province_to_province_own_unseen) Untainted: +3 (region_to_region_own) |
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4 |
Elven Colony Level 4 Elven Colony This city has been reclaimed by the forest; nothing remains but overgrown ruins and the vestiges of a failed civilisation. |
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4 | 2000 |
Income from Ports: +2% (all regions) Grants 3 construction slot in the settlement (this_building) Income from Ports: +50% (region_to_region_own) Income generated: 100 (building_to_building_own) {{tr:public_order_effect}}: +10 (province_to_province_own_unseen) Untainted: +4 (region_to_region_own) |
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