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Cothique Faction
Cothique Buildings
Elven Colony Buildings
Elven Colony
Elven Colony | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Elven Colony Level 1 Ruined Elven Colony This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat. |
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1 | 0 | |||||
2 |
Elven Colony Level 2 Tiny Elven Colony Even the noble High Elves must have humble beginnings. Well, some of them. |
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2 | 800 |
Income from Ports: +1% (all regions) Way-fragments generated: 1 (region_to_region_own) Grants 1 construction slot in the settlement (this_building) Income from Ports: +50% (region_to_region_own) Income generated: 150 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +8 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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3 |
Elven Colony Level 3 Small Elven Colony Though the Sundering left its scars on the world, the High Elves endeavour to rebuild and endure. |
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3 | 1600 |
Income from Ports: +2% (all regions) Way-fragments generated: 1 (region_to_region_own) Grants 2 construction slots in the settlement (this_building) Income from Ports: +50% (region_to_region_own) Income generated: 225 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +15 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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4 |
Elven Colony Level 4 Elven Colony The tower strikes defiantly into the sky, and the Elven settlement flourishes in its shade. |
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4 | 3200 |
Income from Ports: +2% (all regions) Way-fragments generated: 1 (region_to_region_own) Untainted: +1 (region_to_region_own) Grants 3 construction slots in the settlement (this_building) Income from Ports: +50% (region_to_region_own) Income generated: 300 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +22 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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5 |
Elven Colony Level 5 Large Elven Colony Look upon an Asur city, and let none think the High Elves any less resplendent or mighty. |
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5 | 4800 |
Income from Ports: +3% (all regions) Way-fragments generated: 1 (region_to_region_own) Untainted: +1 (region_to_region_own) Grants 5 construction slots in the settlement (this_building) Income from Ports: +50% (region_to_region_own) Income generated: 375 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +30 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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6 |
Elven Colony Level 6 Thriving Elven Colony The great Elven capitals stand proud and vast, so that all may gaze in wonderment. |
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6 | 7200 |
Income from Ports: +3% (all regions) Way-fragments generated: 1 (region_to_region_own) Untainted: +2 (region_to_region_own) Grants 7 construction slots in the settlement (this_building) Income from Ports: +50% (region_to_region_own) Income generated: 450 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +38 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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