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Dwarfs (Mortal Empires) Buildings
Castle Drakenhof Buildings
Castle Drakenhof
Castle Drakenhof | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Castle Drakenhof Level 1 Ruined Castle Drakenhof This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat. |
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1 | 0 | |||||
2 |
Castle Drakenhof Level 2 Occupied Castle Drakenhof Level 1 Dwarfs do occasionally live above the ground - there are outposts scattered throughout the World's Edge Mountains and beyond. |
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2 | 800 |
Grants 2 construction slots in the settlement (this_building) Income generated: 120 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +5 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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3 |
Castle Drakenhof Level 3 Occupied Castle Drakenhof Level 2 More enterprising Dwarfs seek their own fortune and join colonies away from the greater Holds. |
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3 | 1600 |
Grants 4 construction slots in the settlement (this_building) Income generated: 180 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +7 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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4 |
Castle Drakenhof Level 4 Occupied Castle Drakenhof Level 3 Dwarf Keeps are the bastions of the realm, impregnable forts built upon and within the mountain peaks. |
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4 | 3200 |
Grants 6 construction slots in the settlement (this_building) Income generated: 240 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +10 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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5 |
Castle Drakenhof Level 5 Occupied Castle Drakenhof Level 4 The Dwarf fortress-cities - the Karaks - are truly a site to behold. Each an independent kingdom, together they form the "Karaz Ankor". |
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5 | 4800 |
Grants 8 construction slots in the settlement (this_building) Income generated: 300 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +13 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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6 |
Castle Drakenhof Level 6 Occupied Castle Drakenhof Level 5 The greatest Dwarfholds are the most legendary; the mightiest strongholds, led by greatest kings of the age. |
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6 | 7200 |
Grants 9 construction slots in the settlement (this_building) Income generated: 360 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +15 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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