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Warband of the Hound Faction
Warband of the Hound Buildings
Athel Loren Buildings
Athel Loren
Athel Loren | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Athel Loren Level 1 Ruins This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat. |
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1 | 0 | |||||
2 |
Athel Loren Level 2 Forest Outpost (Norse Encampment) The Norse tribes are mainly nomadic, making their camps where they may and moving on when the dark energies wane. |
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1 | 500 |
Grants 1 construction slot in the settlement (this_building) Income generated: 200 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +10 (region_to_province_own) |
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3 |
Athel Loren Level 3 Forest Outpost (Norse Moot) During a gathering of tribes or 'moot', many sacrifices are thrown into a large fire pit as the Chieftains parley. |
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1 | 1000 |
Grants 2 construction slots in the settlement (this_building) Income generated: 300 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +20 (region_to_province_own) |
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4 |
Athel Loren Level 4 Forest Outpost (Norse Village) The most permanent Norse settlement is a shanty village, close to a wharf, with a crude meeting hall at its centre. |
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1 | 2000 |
Grants 3 construction slots in the settlement (this_building) Income generated: 400 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +30 (region_to_province_own) Local recruitment capacity: +1 (province_to_province_own_unseen) |